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BlitzNext/#Test/help/commands/3d_examples/LoadMD2.bb
T

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460 B
BlitzBasic

; LoadMD2 Example
; ---------------
Graphics3D 640,480
SetBuffer BackBuffer()
camera=CreateCamera()
light=CreateLight()
RotateEntity light,90,0,0
; Load md2
gargoyle=LoadMD2( "media/gargoyle/gargoyle.md2" )
; Load md2 texture
garg_tex=LoadTexture( "media/gargoyle/gargoyle.bmp" )
; Apply md2 texture to md2
EntityTexture gargoyle,garg_tex
PositionEntity gargoyle,0,-45,100
RotateEntity gargoyle,0,180,0
While Not KeyDown( 1 )
RenderWorld
Flip
Wend
End