Files
BlitzNext/_release/Media/geometricks_models/supplies/supplies.x
T
2014-02-26 16:07:53 +13:00

319 lines
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xof 0302txt 0032
Header {
1;
0;
1;
}
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
template FloatKeys {
<10DD46A9-775B-11cf-8F52-0040333594A3>
DWORD nValues;
array FLOAT values[nValues];
}
template TimedFloatKeys {
<F406B180-7B3B-11cf-8F52-0040333594A3>
DWORD time;
FloatKeys tfkeys;
}
template AnimationKey {
<10DD46A8-775B-11cf-8F52-0040333594A3>
DWORD keyType;
DWORD nKeys;
array TimedFloatKeys keys[nKeys];
}
template AnimationOptions {
<E2BF56C0-840F-11cf-8F52-0040333594A3>
DWORD openclosed;
DWORD positionquality;
}
template Animation {
<3D82AB4F-62DA-11cf-AB39-0020AF71E433>
[...]
}
template AnimationSet {
<3D82AB50-62DA-11cf-AB39-0020AF71E433>
[Animation]
}
Frame Frm {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,0.000000,0.000000,1.000000;;
}
Mesh object {
16;
-6.000000;6.250000;6.125000;,
-6.000000;-6.000000;6.125000;,
6.250000;6.250000;6.125000;,
6.250000;-6.000000;6.125000;,
6.250000;6.250000;6.125000;,
6.250000;-6.000000;6.125000;,
6.250000;6.250000;-6.125000;,
6.250000;-6.000000;-6.125000;,
6.250000;6.250000;-6.125000;,
6.250000;-6.000000;-6.125000;,
-6.000000;6.250000;-6.125000;,
-6.000000;-6.000000;-6.125000;,
-6.000000;6.250000;-6.125000;,
-6.000000;-6.000000;-6.125000;,
-6.000000;6.250000;6.125000;,
-6.000000;-6.000000;6.125000;;
8;
3;0,1,2;,
3;1,3,2;,
3;4,5,6;,
3;5,7,6;,
3;8,9,10;,
3;9,11,10;,
3;12,13,14;,
3;13,15,14;;
MeshMaterialList {
1;
8;
0,
0,
0,
0,
0,
0,
0,
0;;
Material {
0.800000;0.800000;0.800000;1.000000;;
2.000000;
0.000000;0.000000;0.000000;;
0.040000;0.040000;0.040000;;
TextureFilename {
"supplies_0.bmp";
}
}
}
MeshNormals {
16;
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;;
8;
3;0,1,2;,
3;1,3,2;,
3;4,5,6;,
3;5,7,6;,
3;8,9,10;,
3;9,11,10;,
3;12,13,14;,
3;13,15,14;;
}
MeshTextureCoords {
16;
0.000000;1.000000;,
0.000000;2.000000;,
1.000000;1.000000;,
1.000000;2.000000;,
0.000000;1.000000;,
0.000000;2.000000;,
1.000000;1.000000;,
1.000000;2.000000;,
0.000000;1.000000;,
0.000000;2.000000;,
1.000000;1.000000;,
1.000000;2.000000;,
0.000000;1.000000;,
0.000000;2.000000;,
1.000000;1.000000;,
1.000000;2.000000;;
}
}
}
Frame supplies_sides {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,0.000000,0.000000,1.000000;;
}
Mesh supplies_sides1 {
8;
-6.000000;6.250000;-6.125000;,
-6.000000;6.250000;6.125000;,
6.250000;6.250000;-6.125000;,
6.250000;6.250000;6.125000;,
-6.000000;-6.000000;6.125000;,
-6.000000;-6.000000;-6.125000;,
6.250000;-6.000000;6.125000;,
6.250000;-6.000000;-6.125000;;
4;
3;0,1,2;,
3;1,3,2;,
3;4,5,6;,
3;5,7,6;;
MeshMaterialList {
1;
4;
0,
0,
0,
0;;
Material {
0.800000;0.800000;0.800000;1.000000;;
2.000000;
0.000000;0.000000;0.000000;;
0.040000;0.040000;0.040000;;
TextureFilename {
"supplies_1.bmp";
}
}
}
MeshNormals {
8;
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;-1.000000;0.000000;;
4;
3;0,1,2;,
3;1,3,2;,
3;4,5,6;,
3;5,7,6;;
}
MeshTextureCoords {
8;
0.000000;1.000000;,
0.000000;2.000000;,
1.000000;1.000000;,
1.000000;2.000000;,
0.000000;1.000000;,
0.000000;2.000000;,
1.000000;1.000000;,
1.000000;2.000000;;
}
}
}