319 lines
5.5 KiB
Plaintext
319 lines
5.5 KiB
Plaintext
xof 0302txt 0032
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Header {
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1;
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0;
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1;
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}
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template Header {
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<3D82AB43-62DA-11cf-AB39-0020AF71E433>
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WORD major;
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WORD minor;
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DWORD flags;
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}
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template Vector {
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<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
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FLOAT x;
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FLOAT y;
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FLOAT z;
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}
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template Coords2d {
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<F6F23F44-7686-11cf-8F52-0040333594A3>
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FLOAT u;
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FLOAT v;
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}
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template Matrix4x4 {
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<F6F23F45-7686-11cf-8F52-0040333594A3>
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array FLOAT matrix[16];
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}
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template ColorRGBA {
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<35FF44E0-6C7C-11cf-8F52-0040333594A3>
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FLOAT red;
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FLOAT green;
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FLOAT blue;
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FLOAT alpha;
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}
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template ColorRGB {
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<D3E16E81-7835-11cf-8F52-0040333594A3>
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FLOAT red;
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FLOAT green;
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FLOAT blue;
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}
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template TextureFilename {
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<A42790E1-7810-11cf-8F52-0040333594A3>
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STRING filename;
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}
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template Material {
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<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
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ColorRGBA faceColor;
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FLOAT power;
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ColorRGB specularColor;
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ColorRGB emissiveColor;
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[...]
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}
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template MeshFace {
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<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
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DWORD nFaceVertexIndices;
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array DWORD faceVertexIndices[nFaceVertexIndices];
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}
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template MeshTextureCoords {
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<F6F23F40-7686-11cf-8F52-0040333594A3>
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DWORD nTextureCoords;
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array Coords2d textureCoords[nTextureCoords];
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}
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template MeshMaterialList {
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<F6F23F42-7686-11cf-8F52-0040333594A3>
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DWORD nMaterials;
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DWORD nFaceIndexes;
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array DWORD faceIndexes[nFaceIndexes];
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[Material]
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}
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template MeshNormals {
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<F6F23F43-7686-11cf-8F52-0040333594A3>
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DWORD nNormals;
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array Vector normals[nNormals];
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DWORD nFaceNormals;
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array MeshFace faceNormals[nFaceNormals];
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}
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template Mesh {
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<3D82AB44-62DA-11cf-AB39-0020AF71E433>
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DWORD nVertices;
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array Vector vertices[nVertices];
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DWORD nFaces;
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array MeshFace faces[nFaces];
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[...]
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}
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template FrameTransformMatrix {
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<F6F23F41-7686-11cf-8F52-0040333594A3>
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Matrix4x4 frameMatrix;
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}
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template Frame {
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<3D82AB46-62DA-11cf-AB39-0020AF71E433>
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[...]
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}
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template FloatKeys {
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<10DD46A9-775B-11cf-8F52-0040333594A3>
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DWORD nValues;
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array FLOAT values[nValues];
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}
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template TimedFloatKeys {
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<F406B180-7B3B-11cf-8F52-0040333594A3>
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DWORD time;
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FloatKeys tfkeys;
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}
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template AnimationKey {
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<10DD46A8-775B-11cf-8F52-0040333594A3>
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DWORD keyType;
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DWORD nKeys;
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array TimedFloatKeys keys[nKeys];
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}
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template AnimationOptions {
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<E2BF56C0-840F-11cf-8F52-0040333594A3>
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DWORD openclosed;
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DWORD positionquality;
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}
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template Animation {
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<3D82AB4F-62DA-11cf-AB39-0020AF71E433>
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[...]
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}
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template AnimationSet {
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<3D82AB50-62DA-11cf-AB39-0020AF71E433>
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[Animation]
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}
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Frame Frm {
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FrameTransformMatrix {
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1.000000,0.000000,0.000000,0.000000,
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0.000000,1.000000,0.000000,0.000000,
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0.000000,0.000000,1.000000,0.000000,
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0.000000,0.000000,0.000000,1.000000;;
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}
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Mesh object {
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16;
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-6.000000;6.250000;6.125000;,
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-6.000000;-6.000000;6.125000;,
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6.250000;6.250000;6.125000;,
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6.250000;-6.000000;6.125000;,
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6.250000;6.250000;6.125000;,
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6.250000;-6.000000;6.125000;,
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6.250000;6.250000;-6.125000;,
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6.250000;-6.000000;-6.125000;,
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6.250000;6.250000;-6.125000;,
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6.250000;-6.000000;-6.125000;,
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-6.000000;6.250000;-6.125000;,
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-6.000000;-6.000000;-6.125000;,
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-6.000000;6.250000;-6.125000;,
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-6.000000;-6.000000;-6.125000;,
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-6.000000;6.250000;6.125000;,
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-6.000000;-6.000000;6.125000;;
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8;
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3;0,1,2;,
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3;1,3,2;,
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3;4,5,6;,
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3;5,7,6;,
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3;8,9,10;,
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3;9,11,10;,
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3;12,13,14;,
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3;13,15,14;;
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MeshMaterialList {
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1;
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8;
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0;;
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Material {
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0.800000;0.800000;0.800000;1.000000;;
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2.000000;
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0.000000;0.000000;0.000000;;
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0.040000;0.040000;0.040000;;
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TextureFilename {
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"supplies_0.bmp";
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}
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}
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}
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MeshNormals {
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16;
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0.000000;0.000000;1.000000;,
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0.000000;0.000000;1.000000;,
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0.000000;0.000000;1.000000;,
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0.000000;0.000000;1.000000;,
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1.000000;0.000000;0.000000;,
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1.000000;0.000000;0.000000;,
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1.000000;0.000000;0.000000;,
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1.000000;0.000000;0.000000;,
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0.000000;0.000000;-1.000000;,
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0.000000;0.000000;-1.000000;,
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0.000000;0.000000;-1.000000;,
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0.000000;0.000000;-1.000000;,
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-1.000000;0.000000;0.000000;,
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-1.000000;0.000000;0.000000;,
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-1.000000;0.000000;0.000000;,
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-1.000000;0.000000;0.000000;;
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8;
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3;0,1,2;,
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3;1,3,2;,
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3;4,5,6;,
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3;5,7,6;,
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3;8,9,10;,
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3;9,11,10;,
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3;12,13,14;,
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3;13,15,14;;
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}
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MeshTextureCoords {
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16;
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0.000000;1.000000;,
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0.000000;2.000000;,
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1.000000;1.000000;,
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1.000000;2.000000;,
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0.000000;1.000000;,
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0.000000;2.000000;,
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1.000000;1.000000;,
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1.000000;2.000000;,
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0.000000;1.000000;,
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0.000000;2.000000;,
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1.000000;1.000000;,
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1.000000;2.000000;,
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0.000000;1.000000;,
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0.000000;2.000000;,
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1.000000;1.000000;,
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1.000000;2.000000;;
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}
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}
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}
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Frame supplies_sides {
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FrameTransformMatrix {
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1.000000,0.000000,0.000000,0.000000,
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0.000000,1.000000,0.000000,0.000000,
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0.000000,0.000000,1.000000,0.000000,
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0.000000,0.000000,0.000000,1.000000;;
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}
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Mesh supplies_sides1 {
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8;
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-6.000000;6.250000;-6.125000;,
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-6.000000;6.250000;6.125000;,
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6.250000;6.250000;-6.125000;,
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6.250000;6.250000;6.125000;,
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-6.000000;-6.000000;6.125000;,
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-6.000000;-6.000000;-6.125000;,
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6.250000;-6.000000;6.125000;,
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6.250000;-6.000000;-6.125000;;
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4;
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3;0,1,2;,
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3;1,3,2;,
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3;4,5,6;,
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3;5,7,6;;
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MeshMaterialList {
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1;
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4;
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0,
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0,
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0,
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0;;
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Material {
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0.800000;0.800000;0.800000;1.000000;;
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2.000000;
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0.000000;0.000000;0.000000;;
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0.040000;0.040000;0.040000;;
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TextureFilename {
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"supplies_1.bmp";
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}
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}
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}
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MeshNormals {
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8;
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0.000000;1.000000;0.000000;,
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0.000000;1.000000;0.000000;,
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0.000000;1.000000;0.000000;,
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0.000000;1.000000;0.000000;,
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0.000000;-1.000000;0.000000;,
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0.000000;-1.000000;0.000000;,
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0.000000;-1.000000;0.000000;,
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0.000000;-1.000000;0.000000;;
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4;
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3;0,1,2;,
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3;1,3,2;,
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3;4,5,6;,
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3;5,7,6;;
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}
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MeshTextureCoords {
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8;
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0.000000;1.000000;,
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0.000000;2.000000;,
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1.000000;1.000000;,
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1.000000;2.000000;,
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0.000000;1.000000;,
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0.000000;2.000000;,
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1.000000;1.000000;,
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1.000000;2.000000;;
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}
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}
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}
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