73 lines
1.7 KiB
BlitzBasic
73 lines
1.7 KiB
BlitzBasic
; TerrainDetail Example
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; ---------------------
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Graphics3D 640,480
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SetBuffer BackBuffer()
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camera=CreateCamera()
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PositionEntity camera,1,1,1
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light=CreateLight()
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RotateEntity light,90,0,0
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; Load terrain
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terrain=LoadTerrain( "media/height_map.bmp" )
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; Scale terrain
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ScaleEntity terrain,1,50,1
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; Texture terrain
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grass_tex=LoadTexture( "media/mossyground.bmp" )
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EntityTexture terrain,grass_tex,0,1
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; Set terrain detail value
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terra_detail=4000
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; Set vertex morph value
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vertex_morph=True
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While Not KeyDown( 1 )
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; Change terrain detail value depending on key pressed
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If KeyDown(26) Then terra_detail=terra_detail-10
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If KeyDown(27) Then terra_detail=terra_detail+10
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; Toggle vertex morphing on/off when spacebar is pressed
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If KeyHit(57)=True Then vertex_morph=1-vertex_morph
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; Set terrain detail, vertex morphing
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TerrainDetail terrain,terra_detail,vertex_morph
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If KeyDown( 203 )=True Then x#=x#-0.1
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If KeyDown( 205 )=True Then x#=x#+0.1
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If KeyDown( 208 )=True Then y#=y#-0.1
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If KeyDown( 200 )=True Then y#=y#+0.1
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If KeyDown( 44 )=True Then z#=z#-0.1
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If KeyDown( 30 )=True Then z#=z#+0.1
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If KeyDown( 205 )=True Then TurnEntity camera,0,-1,0
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If KeyDown( 203 )=True Then TurnEntity camera,0,1,0
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If KeyDown( 208 )=True Then MoveEntity camera,0,0,-0.1
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If KeyDown( 200 )=True Then MoveEntity camera,0,0,0.1
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x#=EntityX(camera)
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y#=EntityY(camera)
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z#=EntityZ(camera)
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terra_y#=TerrainY(terrain,x#,y#,z#)+5
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PositionEntity camera,x#,terra_y#,z#
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RenderWorld
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Text 0,0,"Use cursor keys to move about the terrain"
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Text 0,20,"Use [ and ] keys to change terrain detail level"
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Text 0,40,"Press spacebar to enable/disable vertex morphing"
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Text 0,60,"Terrain Detail: "+terra_detail
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If vertex_morph=True Then Text 0,80,"Vertex Morphing: True" Else Text 0,80,"Vertex Morphing: False"
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Flip
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Wend
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End |