48 lines
861 B
BlitzBasic
48 lines
861 B
BlitzBasic
; ScaleTexture Example
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; --------------------
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Graphics3D 640,480
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SetBuffer BackBuffer()
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camera=CreateCamera()
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light=CreateLight()
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RotateEntity light,90,0,0
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cube=CreateCube()
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PositionEntity cube,0,0,5
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; Load texture
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tex=LoadTexture( "media/b3dlogo.jpg" )
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; Texture cube
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EntityTexture cube,tex
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; Set initial uv scale values
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u_scale#=1
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v_scale#=1
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While Not KeyDown( 1 )
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; Change uv scale values depending on key pressed
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If KeyDown( 208 )=True Then u_scale#=u_scale#-0.01
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If KeyDown( 200 )=True Then u_scale#=u_scale#+0.01
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If KeyDown( 203 )=True Then v_scale#=v_scale#-0.01
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If KeyDown( 205 )=True Then v_scale#=v_scale#+0.01
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; Scale texture
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ScaleTexture tex,u_scale#,v_scale#
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TurnEntity cube,0.1,0.1,0.1
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RenderWorld
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Text 0,0,"Use cursor keys to change uv scale values"
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Text 0,20,"u_scale#="+u_scale#
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Text 0,40,"v_scale#="+v_scale#
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Flip
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Wend
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End |