Files
BlitzNext/_release/help/commands/3d_examples/ScaleTexture.bb
T
2014-12-08 12:43:20 +13:00

48 lines
861 B
BlitzBasic

; ScaleTexture Example
; --------------------
Graphics3D 640,480
SetBuffer BackBuffer()
camera=CreateCamera()
light=CreateLight()
RotateEntity light,90,0,0
cube=CreateCube()
PositionEntity cube,0,0,5
; Load texture
tex=LoadTexture( "media/b3dlogo.jpg" )
; Texture cube
EntityTexture cube,tex
; Set initial uv scale values
u_scale#=1
v_scale#=1
While Not KeyDown( 1 )
; Change uv scale values depending on key pressed
If KeyDown( 208 )=True Then u_scale#=u_scale#-0.01
If KeyDown( 200 )=True Then u_scale#=u_scale#+0.01
If KeyDown( 203 )=True Then v_scale#=v_scale#-0.01
If KeyDown( 205 )=True Then v_scale#=v_scale#+0.01
; Scale texture
ScaleTexture tex,u_scale#,v_scale#
TurnEntity cube,0.1,0.1,0.1
RenderWorld
Text 0,0,"Use cursor keys to change uv scale values"
Text 0,20,"u_scale#="+u_scale#
Text 0,40,"v_scale#="+v_scale#
Flip
Wend
End