Files
BlitzNext/_release/help/commands/3d_examples/PositionEntity.bb
T
2014-12-08 12:43:20 +13:00

41 lines
816 B
BlitzBasic

; PositionEntity Example
; ----------------------
Graphics3D 640,480
SetBuffer BackBuffer()
camera=CreateCamera()
light=CreateLight()
cone=CreateCone( 32 )
; Set position values so that cone is positioned in front of camera, so we can see it to begin with
x#=0
y#=0
z#=10
While Not KeyDown( 1 )
; Change position values depending on key pressed
If KeyDown( 203 )=True Then x#=x#-0.1
If KeyDown( 205 )=True Then x#=x#+0.1
If KeyDown( 208 )=True Then y#=y#-0.1
If KeyDown( 200 )=True Then y#=y#+0.1
If KeyDown( 44 )=True Then z#=z#-0.1
If KeyDown( 30 )=True Then z#=z#+0.1
; Position cone using position values
PositionEntity cone,x#,y#,z#
RenderWorld
Text 0,0,"Use cursor/A/Z keys to change cone position"
Text 0,20,"X Position: "+x#
Text 0,40,"Y Position: "+y#
Text 0,60,"Z Position: "+z#
Flip
Wend
End