42 lines
994 B
BlitzBasic
42 lines
994 B
BlitzBasic
; CameraViewport Example
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; ----------------------
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Graphics3D 640,480
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SetBuffer BackBuffer()
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; Create first camera
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cam1=CreateCamera()
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; Set the first camera's viewport so that it fills the top half of the camera
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CameraViewport cam1,0,0,GraphicsWidth(),GraphicsHeight()/2
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; Create second camera
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cam2=CreateCamera()
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; Set the second camera's viewport so that it fills the bottom half of the camera
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CameraViewport cam2,0,GraphicsHeight()/2,GraphicsWidth(),GraphicsHeight()/2
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light=CreateLight()
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RotateEntity light,90,0,0
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plane=CreatePlane()
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grass_tex=LoadTexture( "media/mossyground.bmp" )
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EntityTexture plane,grass_tex
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PositionEntity plane,0,-1,0
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While Not KeyDown( 1 )
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If KeyDown( 205 )=True Then TurnEntity cam1,0,-1,0
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If KeyDown( 203 )=True Then TurnEntity cam1,0,1,0
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If KeyDown( 208 )=True Then MoveEntity cam1,0,0,-0.05
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If KeyDown( 200 )=True Then MoveEntity cam1,0,0,0.05
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RenderWorld
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Text 0,0,"Use cursor keys to move the first camera about the infinite plane"
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Flip
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Wend
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End |