Files
BlitzNext/_release/help/commands/3d_examples/CameraViewport.bb
T
2014-12-08 12:43:20 +13:00

42 lines
994 B
BlitzBasic

; CameraViewport Example
; ----------------------
Graphics3D 640,480
SetBuffer BackBuffer()
; Create first camera
cam1=CreateCamera()
; Set the first camera's viewport so that it fills the top half of the camera
CameraViewport cam1,0,0,GraphicsWidth(),GraphicsHeight()/2
; Create second camera
cam2=CreateCamera()
; Set the second camera's viewport so that it fills the bottom half of the camera
CameraViewport cam2,0,GraphicsHeight()/2,GraphicsWidth(),GraphicsHeight()/2
light=CreateLight()
RotateEntity light,90,0,0
plane=CreatePlane()
grass_tex=LoadTexture( "media/mossyground.bmp" )
EntityTexture plane,grass_tex
PositionEntity plane,0,-1,0
While Not KeyDown( 1 )
If KeyDown( 205 )=True Then TurnEntity cam1,0,-1,0
If KeyDown( 203 )=True Then TurnEntity cam1,0,1,0
If KeyDown( 208 )=True Then MoveEntity cam1,0,0,-0.05
If KeyDown( 200 )=True Then MoveEntity cam1,0,0,0.05
RenderWorld
Text 0,0,"Use cursor keys to move the first camera about the infinite plane"
Flip
Wend
End