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BlitzNext/_release/help/commands/3d_commands/VertexCoords.htm
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2014-12-08 12:43:20 +13:00

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<h1>VertexCoords surface,index,x#,y#,z#</h1>
<h1>Parameters</h1>
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surface - surface handle
<br />
index - index of vertex
<br />
x# - x position of vertex
<br />
y# - y position of vertex
<br />
z# - z position of vertex
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<h1>Description</h1>
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Sets the geometric coordinates of an existing vertex.
<br />
<br />
This is the command used to perform what is commonly referred to as 'dynamic mesh deformation'. It will reposition a vertex so that all the triangle edges connected to it, will move also. This will give the effect of parts of the mesh suddenly deforming.
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