35 lines
1001 B
HTML
35 lines
1001 B
HTML
<html>
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<head>
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<title>Blitz3D Docs</title>
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<link rel=stylesheet href=../css/commands.css type=text/css>
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</head>
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<body>
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<h1>VertexCoords surface,index,x#,y#,z#</h1>
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<h1>Parameters</h1>
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<table>
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<tr>
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<td>
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surface - surface handle
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<br />
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index - index of vertex
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<br />
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x# - x position of vertex
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<br />
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y# - y position of vertex
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<br />
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z# - z position of vertex
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</td>
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</tr>
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</table>
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<h1>Description</h1>
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<table>
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<tr>
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<td>
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Sets the geometric coordinates of an existing vertex.
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<br />
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<br />
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This is the command used to perform what is commonly referred to as 'dynamic mesh deformation'. It will reposition a vertex so that all the triangle edges connected to it, will move also. This will give the effect of parts of the mesh suddenly deforming.
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</td>
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</tr>
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</table>
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<br>
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<a target=_top href=../index.htm>Index</a><br>
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<br>
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Click <a href=http://www.blitzbasic.co.nz/b3ddocs/command.php?name=VertexCoords&ref=comments target=_blank>here</a> to view the latest version of this page online</body>
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</html>
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