71 lines
2.0 KiB
HTML
71 lines
2.0 KiB
HTML
<html>
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<title>Blitz3D Docs</title>
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<link rel=stylesheet href=../css/commands.css type=text/css>
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<body>
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<h1>TFormPoint x#, y#, z#, source_entity, dest_entity</h1>
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<h1>Parameters</h1>
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<table>
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x#, y#, z# = coordinates of a point in 3d space
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source_entity = handle of source entity, or 0 for 3d world
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dest_entity = handle of destination entity, or 0 for 3d world
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</td>
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</tr>
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</table>
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<h1>Description</h1>
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Transforms between coordinate systems. After using TFormPoint the new
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coordinates can be read with TFormedX(), TFormedY() and TFormedZ().
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See EntityX() for details about local coordinates.
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Consider a sphere built with CreateSphere(). The 'north pole' is at (0,1,0).
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At first, local and global coordinates are the same. As the sphere is moved,
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turned and scaled the global coordinates of the point change.
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But it is always at (0,1,0) in the sphere's local space.
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</td>
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</tr>
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</table>
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<h1><a href=../3d_examples/TFormPoint.bb>Example</a></h1>
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; TFormPoint example
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Graphics3D 640, 480
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s = CreateSphere() ; center at (0,0,0) north pole at (0,1,0)
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MoveEntity s, 1,2,3 ; center at (1,2,3) north pole at (1,2+1,3)
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ScaleEntity s, 10,10,10 ; center at (1,2,3) north pole at (1,2+10,3)
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; Now verify that the north pole is at (1,12,3) in the 3d world
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TFormPoint 0,1,0, s,0 ; north pole transformed from sphere to world
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message$ = "North pole is at ( "
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message = message + TFormedX() + ", " + TFormedY() + ", " + TFormedZ() + " )"
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Text 180, 200, message
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Flip
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WaitKey()
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End
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</td>
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</tr>
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</table>
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<br>
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<a target=_top href=../index.htm>Index</a><br>
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<br>
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Click <a href=http://www.blitzbasic.co.nz/b3ddocs/command.php?name=TFormPoint&ref=comments target=_blank>here</a> to view the latest version of this page online</body>
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</html>
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