88 lines
3.0 KiB
HTML
88 lines
3.0 KiB
HTML
<html>
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<title>Blitz3D Docs</title>
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<link rel=stylesheet href=../css/commands.css type=text/css>
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<h1>PositionEntity entity,x#,y#,z#,[,global]</h1>
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<h1>Parameters</h1>
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<table>
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<tr>
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<td>
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entity - name of entity to be positioned
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<br />
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x# - x co-ordinate that entity will be positioned at
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<br />
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y# - y co-ordinate that entity will be positioned at
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<br />
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z# - z co-ordinate that entity will be positioned at
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<br />
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global (optional) - true if the position should be relative to 0,0,0 rather than a parent entity's position. False by default.
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</td>
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</tr>
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</table>
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<h1>Description</h1>
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Positions an entity at an absolute position in 3D space.
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Entities are positioned using an x,y,z coordinate system. x, y and z each have their own axis, and each axis has its own set of values. By specifying a value for each axis, you can position an entity anywhere in 3D space. 0,0,0 is the centre of 3D space, and if the camera is pointing in the default positive z direction, then positioning an entity with a z value of above 0 will make it appear in front of the camera, whereas a negative z value would see it disappear behind the camera. Changing the x value would see it moving sideways, and changing the y value would see it moving up/down.
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Of course, the direction in which entities appear to move is relative to the position and orientation of the camera.
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<br>
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See also: <a class=small href=MoveEntity.htm>MoveEntity</a>, <a class=small href=TranslateEntity.htm>TranslateEntity</a>, <a class=small href=PositionMesh.htm>PositionMesh</a>.
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</td>
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</tr>
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</table>
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<h1><a href=../3d_examples/PositionEntity.bb>Example</a></h1>
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<table>
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; PositionEntity Example
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; ----------------------
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Graphics3D 640,480
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SetBuffer BackBuffer()
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camera=CreateCamera()
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light=CreateLight()
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cone=CreateCone( 32 )
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; Set position values so that cone is positioned in front of camera, so we can see it to begin with
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x#=0
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y#=0
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z#=10
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While Not KeyDown( 1 )
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; Change position values depending on key pressed
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If KeyDown( 203 )=True Then x#=x#-0.1
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If KeyDown( 205 )=True Then x#=x#+0.1
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If KeyDown( 208 )=True Then y#=y#-0.1
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If KeyDown( 200 )=True Then y#=y#+0.1
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If KeyDown( 44 )=True Then z#=z#-0.1
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If KeyDown( 30 )=True Then z#=z#+0.1
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; Position cone using position values
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PositionEntity cone,x#,y#,z#
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RenderWorld
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Text 0,0,"Use cursor/A/Z keys to change cone position"
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Text 0,20,"X Position: "+x#
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Text 0,40,"Y Position: "+y#
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Text 0,60,"Z Position: "+z#
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<br />
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Flip
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Wend
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End
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</td>
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</tr>
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</table>
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<br>
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<a target=_top href=../index.htm>Index</a><br>
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<br>
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Click <a href=http://www.blitzbasic.co.nz/b3ddocs/command.php?name=PositionEntity&ref=comments target=_blank>here</a> to view the latest version of this page online</body>
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</html>
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