94 lines
2.3 KiB
HTML
94 lines
2.3 KiB
HTML
<html>
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<head>
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<title>Blitz3D Docs</title>
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<link rel=stylesheet href=../css/commands.css type=text/css>
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</head>
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<body>
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<h1>PaintMesh mesh,brush</h1>
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<h1>Parameters</h1>
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<table>
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<tr>
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<td>
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mesh - mesh handle
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brush - brush handle
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</td>
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</tr>
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</table>
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<h1>Description</h1>
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<table>
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<tr>
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<td>
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Paints a mesh with a brush.
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This has the effect of instantly altering the visible appearance of the mesh, assuming the brush's properties are different to what was was applied to the surface before.
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The reason for using PaintMesh to apply specific properties to a mesh using a brush rather than just using EntityTexture, EntityColor, EntityShininess etc, is that you can pre-define one brush, and then paint meshes over and over again using just the one command rather than lots of separate ones.
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See also: PaintEntity, PaintSurface.
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</td>
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</tr>
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</table>
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<h1><a href=../3d_examples/PaintMesh.bb>Example</a></h1>
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<table>
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<tr>
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<td>
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; PaintMesh Example
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; -----------------
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Graphics3D 640,480
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SetBuffer BackBuffer()
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camera=CreateCamera()
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light=CreateLight()
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RotateEntity light,90,0,0
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cube=CreateCube()
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PositionEntity cube,0,0,5
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; Load texture
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tex=LoadTexture("media/b3dlogo.jpg")
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; Create brush
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brush=CreateBrush()
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; Apply texture to brush
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BrushTexture brush,tex
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; And some other effects
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BrushColor brush,0,0,255
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BrushShininess brush,1
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; Paint mesh with brush
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PaintMesh cube,brush
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While Not KeyDown( 1 )
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pitch#=0
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yaw#=0
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roll#=0
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If KeyDown( 208 )=True Then pitch#=-1
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If KeyDown( 200 )=True Then pitch#=1
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If KeyDown( 203 )=True Then yaw#=-1
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If KeyDown( 205 )=True Then yaw#=1
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If KeyDown( 45 )=True Then roll#=-1
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If KeyDown( 44 )=True Then roll#=1
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TurnEntity cube,pitch#,yaw#,roll#
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RenderWorld
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Flip
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Wend
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End
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</td>
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</tr>
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</table>
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<br>
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<a target=_top href=../index.htm>Index</a><br>
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<br>
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Click <a href=http://www.blitzbasic.co.nz/b3ddocs/command.php?name=PaintMesh&ref=comments target=_blank>here</a> to view the latest version of this page online</body>
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</html>
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