Files
BlitzNext/_release/help/commands/3d_commands/PaintEntity.htm
T
2014-12-08 12:43:20 +13:00

32 lines
911 B
HTML

<html>
<head>
<title>Blitz3D Docs</title>
<link rel=stylesheet href=../css/commands.css type=text/css>
</head>
<body>
<h1>PaintEntity entity,brush</h1>
<h1>Parameters</h1>
<table>
<tr>
<td>
entity - entity handle
<br />
brush - brush handle
</td>
</tr>
</table>
<h1>Description</h1>
<table>
<tr>
<td>
Paints a entity with a brush.
<br />
<br />
The reason for using PaintEntity to apply specific properties to a entity using a brush rather than just using EntityTexture, EntityColor, EntityShininess etc, is that you can pre-define one brush, and then paint entities over and over again using just the one command rather than lots of separate ones.
</td>
</tr>
</table>
<br>
<a target=_top href=../index.htm>Index</a><br>
<br>
Click <a href=http://www.blitzbasic.co.nz/b3ddocs/command.php?name=PaintEntity&ref=comments target=_blank>here</a> to view the latest version of this page online</body>
</html>