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BlitzNext/_release/help/commands/3d_commands/MeshesIntersect.htm
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2014-12-08 12:43:20 +13:00

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<title>Blitz3D Docs</title>
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<h1>MeshesIntersect (mesh_a,mesh_b )</h1>
<h1>Parameters</h1>
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mesh_a - mesh_a handle
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mesh_b - mesh_b handle
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<h1>Description</h1>
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Returns true if the specified meshes are currently intersecting.
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This is a fairly slow routine - use with discretion...
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This command is currently the only polygon->polygon collision checking routine available in Blitz3D.
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<h1><a href=../3d_examples/MeshesIntersect.bb>Example</a></h1>
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; MeshesIntersect Example
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; -----------------------
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Graphics3D 640,480
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SetBuffer BackBuffer()
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camera=CreateCamera()
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light=CreateLight()
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RotateEntity light,90,0,0
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drum=LoadMesh("media/oil-drum/oildrum.3ds")
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PositionEntity drum,-20,0,100
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crate=LoadMesh("media/wood-crate/wcrate1.3ds")
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PositionEntity crate,20,0,100
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While Not KeyDown( 1 )
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TurnEntity drum,1,1,1
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TurnEntity crate,-1,-1,-1
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RenderWorld
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; Test to see if drum and crate meshes are intersecting; if so then display message to confirm this
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If MeshesIntersect(drum,crate)=True Then Text 0,0,"Meshes are intersecting!"
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Flip
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Wend
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End
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