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BlitzNext/_release/help/commands/3d_commands/LoaderMatrix.htm
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2014-12-08 12:43:20 +13:00

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<h1>LoaderMatrix file_extension$,xx#,xy#,xz#,yx#,yy#,yz#,zx#,zy#,zz#</h1>
<h1>Parameters</h1>
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file extension$ - file extension of 3d file, e.g. ".x",".3ds"
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xx# - 1,1 element of 3x3 matrix
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xy# - 2,1 element of 3x3 matrix
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xz# - 3,1 element of 3x3 matrix
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yx# - 1,2 element of 3x3 matrix
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yy# - 2,2 element of 3x3 matrix
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yz# - 3,2 element of 3x3 matrix
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zx# - 1,3 element of 3x3 matrix
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zy# - 2,3 element of 3x3 matrix
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zz# - 3,3 element of 3x3 matrix
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<h1>Description</h1>
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Sets a matrix for 3d files loaded with the specified file extension.
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This can be used to change coordinate systems when loading.
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By default, the following loader matrices are used:
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LoaderMatrix "x",1,0,0,0,1,0,0,0,1 ; no change in coord system
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LoaderMatrix "3ds",1,0,0,0,0,1,0,1,0 ; swap y/z axis'
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You can use LoaderMatrix to flip meshes/animations if necessary, eg:
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LoaderMatrix "x",-1,0,0,0,1,0,0,0,1 ; flip x-cords for ".x" files
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LoaderMatrix "3ds",-1,0,0,0,0,-1,0,1,0 ; swap y/z, negate x/z for ".3ds" files
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