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BlitzNext/_release/help/commands/3d_commands/LoadSprite.htm
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2014-12-08 12:43:20 +13:00

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<h1>LoadSprite ( tex_file$[,tex_flag][,parent] )</h1>
<h1>Parameters</h1>
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text_file$ - filename of image file to be used as sprite
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tex_flag (optional) - texture flag:
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1: Color
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2: Alpha
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4: Masked
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8: Mipmapped
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16: Clamp U
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32: Clamp V
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64: Spherical reflection map
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parent - parent of entity
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<h1>Description</h1>
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Creates a sprite entity, and assigns a texture to it.
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See also: <a class=small href=LoadSprite.htm>LoadSprite</a>, <a class=small href=RotateSprite.htm>RotateSprite</a>, <a class=small href=ScaleSprite.htm>ScaleSprite</a>, <a class=small href=HandleSprite.htm>HandleSprite</a>, <a class=small href=SpriteViewMode.htm>SpriteViewMode</a>, <a class=small href=PositionEntity.htm>PositionEntity</a>, <a class=small href=MoveEntity.htm>MoveEntity</a>, <a class=small href=TranslateEntity.htm>TranslateEntity</a>, <a class=small href=EntityAlpha.htm>EntityAlpha</a>, <a class=small href=FreeEntity.htm>FreeEntity</a>.
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<h1><a href=../3d_examples/LoadSprite.bb>Example</a></h1>
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Graphics3D 640,480
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campivot = CreatePivot()
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cam = CreateCamera(campivot)
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MoveEntity cam,0,0,-5
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sp = LoadSprite("grass.bmp")
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SpriteViewMode sp,4
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While Not KeyDown(1)
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RenderWorld:Flip
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TurnEntity campivot,1,1,3
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Wend
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End
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