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BlitzNext/_release/help/commands/3d_commands/LightConeAngles.htm
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2014-12-08 12:43:20 +13:00

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<h1>LightConeAngles light,inner_angle#,outer_angle#</h1>
<h1>Parameters</h1>
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light - light handle
<br />
inner_angle# - inner angle of cone
<br />
outer_angle# - outer angle of cone
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<h1>Description</h1>
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Sets the 'cone' angle for a 'spot' light.
<br />
<br />
The default light cone angles setting is 0,90.
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See also: <a class=small href=CreateLight.htm>CreateLight</a>, <a class=small href=LightRange.htm>LightRange</a>, <a class=small href=LightColor.htm>LightColor</a>.
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<h1><a href=../3d_examples/LightConeAngles.bb>Example</a></h1>
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Graphics3D 640,480
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camera = CreateCamera()
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MoveEntity camera,0,0,-40
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flat = CreatePlane(10)
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TurnEntity flat,-90,0,0
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lite = CreateLight(3) ; try different lights 1 to 3
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MoveEntity lite,0,0,-15
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While Not KeyDown(1)
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RenderWorld:Flip
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If KeyHit(57) Then ; press SPACEBAR to randomly change the 'cone' of light
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LightConeAngles lite, Rand(120),Rand(120)
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EndIf
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Wend
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End
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