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BlitzNext/_release/help/commands/3d_commands/HandleSprite.htm
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2014-12-08 12:43:20 +13:00

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<h1>HandleSprite sprite,x_handle#,y_handle#</h1>
<h1>Parameters</h1>
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sprite - sprite handle. Not to be confused with HandleSprite - ie. the handle used to position the sprite, rather than the sprite's actual handle
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<h1>Description</h1>
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Sets a sprite handle. Defaults to 0,0.
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A sprite extends from -1,-1 to +1,+1.
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See also: <a class=small href=LoadSprite.htm>LoadSprite</a>, <a class=small href=CreateSprite.htm>CreateSprite</a>.
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<h1><a href=../3d_examples/HandleSprite.bb>Example</a></h1>
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Graphics3D 640,480
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cam = CreateCamera()
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MoveEntity cam,0,0,-5
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sp = CreateSprite()
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handlepos# = 0.0
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While Not KeyDown(1)
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RenderWorld
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Color 100,100,100
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Plot 320,240
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Text 320,250,"Handle",True
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Flip
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HandleSprite sp,handlepos,handlepos
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handlepos = handlepos + 0.01
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Wend
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End
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