78 lines
1.8 KiB
HTML
78 lines
1.8 KiB
HTML
<html>
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<title>Blitz3D Docs</title>
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<link rel=stylesheet href=../css/commands.css type=text/css>
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<h1>EntityYaw# ( entity[,global] )</h1>
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<h1>Parameters</h1>
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<table>
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entity - name of entity that will have yaw angle returned
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<br />
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global (optional) - true if the yaw angle returned should be relative to 0 rather than a parent entity's yaw angle. False by default.
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</td>
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<h1>Description</h1>
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Returns the yaw angle of an entity.
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<br />
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<br />
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The yaw angle is also the y angle of an entity.
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</td>
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</tr>
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</table>
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<h1><a href=../3d_examples/EntityYaw.bb>Example</a></h1>
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; EntityYaw Example
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<br />
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; -----------------
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Graphics3D 640,480
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SetBuffer BackBuffer()
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camera=CreateCamera()
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light=CreateLight()
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cone=CreateCone( 32 )
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PositionEntity cone,0,0,5
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While Not KeyDown( 1 )
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pitch#=0
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yaw#=0
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roll#=0
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If KeyDown( 208 )=True Then pitch#=-1
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If KeyDown( 200 )=True Then pitch#=1
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If KeyDown( 203 )=True Then yaw#=-1
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If KeyDown( 205 )=True Then yaw#=1
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If KeyDown( 45 )=True Then roll#=-1
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If KeyDown( 44 )=True Then roll#=1
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TurnEntity cone,pitch#,yaw#,roll#
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RenderWorld
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Text 0,0,"Use cursor/Z/X keys to turn cone"
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; Return entity yaw angle of cone
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Text 0,20,"Yaw: "+EntityYaw#( cone )
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Flip
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Wend
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End
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</td>
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</tr>
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</table>
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<br>
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<a target=_top href=../index.htm>Index</a><br>
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<br>
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Click <a href=http://www.blitzbasic.co.nz/b3ddocs/command.php?name=EntityYaw&ref=comments target=_blank>here</a> to view the latest version of this page online</body>
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</html>
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