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BlitzNext/_release/help/commands/3d_commands/EntityShininess.htm
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<h1>EntityShininess Entity, Shininess#</h1>
<h1>Parameters</h1>
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Entity - entity handle
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Shininess# - shininess of entity
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<h1>Description</h1>
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Sets the specular shininess of an entity.
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The shininess# value should be a floting point number in the range 0-1. The default shininess setting is 0.
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Shininess is how much brighter certain areas of an object will appear to be when a light is shone directly at them.
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Setting a shininess value of 1 for a medium to high poly sphere, combined with the creation of a light shining in the direction of it, will give it the appearance of a shiny snooker ball.
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<h1><a href=../3d_examples/EntityShininess.bb>Example</a></h1>
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; EntityShininess Example
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; -----------------------
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Graphics3D 640,480
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SetBuffer BackBuffer()
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camera=CreateCamera()
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; Set ambient light to a low level, to increase effect of shininess
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AmbientLight 32,32,32
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light=CreateLight()
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RotateEntity light,45,45,0
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sphere=CreateSphere(100)
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EntityColor Sphere,255,0,0
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PositionEntity sphere,0,0,4
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; Set initial shine value
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shine#=0
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While Not KeyDown(1)
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; Change shine value depending on key pressed
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If KeyDown(2)=True And shine#>0 Then shine#=shine#-0.01
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If KeyDown(3)=True And shine#<1 Then shine#=shine#+0.01
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; Set entity shininess using shine value
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EntityShininess sphere,shine#
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RenderWorld
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Text 0,0,"Press keys 1-2 to change EntityShininess Setting"
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Text 0,20,"Entity Shininess: "+shine#
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Flip
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Wend
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End
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