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BlitzNext/_release/help/commands/3d_commands/Animate.htm
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2014-12-08 12:43:20 +13:00

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<h1>Animate entity[,mode][,speed#][,sequence][,transition#]</h1>
<h1>Parameters</h1>
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entity - entity handle
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mode (optional) - mode of animation.
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0: stop animation
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1: loop animation (default)
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2: ping-pong animation
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3: one-shot animation
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speed# (optional) - speed of animation. Defaults to 1.
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sequence (optional) - specifies which sequence of animation frames to play. Defaults to 0.
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transition# (optional) - used to tween between an entities current position rotation and the first frame of animation. Defaults to 0.
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<h1>Description</h1>
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Animates an entity.
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More info about the optional parameters:
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speed# - a negative speed will play the animation backwards.
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sequence - Initially, an entity loaded with LoadAnimMesh will have a single animation sequence. More sequences can be added using either LoadAnimSeq or AddAnimSeq. Animation sequences are numbered 0,1,2...etc.
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transition# - A value of 0 will cause an instant 'leap' to the first frame, while values greater than 0 will cause a smooth transition.
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