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BlitzNext/_release/help/commands/3d_commands/AmbientLight.htm
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2014-12-08 12:43:20 +13:00

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<h1>AmbientLight red#,green#,blue#</h1>
<h1>Parameters</h1>
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red# - red ambient light value
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green# - green ambient light value
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blue# - blue ambient light value
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The green, red and blue values should be in the range 0-255. The default ambient light colour is 127,127,127.
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<h1>Description</h1>
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Sets the ambient lighting colour.
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Ambient light is a light source that affects all points on a 3D object equally. So with ambient light only, all 3D objects will appear flat, as there will be no shading.
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Ambient light is useful for providing a certain level of light, before adding other lights to provide a realistic lighting effect.
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An ambient light level of 0,0,0 will result in no ambient light being displayed.
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See also: <a class=small href=CreateLight.htm>CreateLight</a>.
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<h1><a href=../3d_examples/AmbientLight.bb>Example</a></h1>
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; AmbientLight Example
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; --------------------
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Graphics3D 640,480
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SetBuffer BackBuffer()
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camera=CreateCamera()
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sphere=CreateSphere( 32 )
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PositionEntity sphere,-2,0,5
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cone=CreateCone( 32 )
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PositionEntity cone,2,0,5
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; Set initial ambient light colour values
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red#=127
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green#=127
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blue#=127
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While Not KeyDown( 1 )
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; Change red, green, blue values depending on key pressed
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If KeyDown( 2 )=True And red#>0 Then red#=red#-1
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If KeyDown( 3 )=True And red#<255 Then red#=red#+1
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If KeyDown( 4 )=True And green#>0 Then green#=green#-1
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If KeyDown( 5 )=True And green#<255 Then green#=green#+1
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If KeyDown( 6 )=True And blue#>0 Then blue#=blue#-1
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If KeyDown( 7 )=True And blue#<255 Then blue#=blue#+1
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; Set ambient light color using red, green, blue values
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AmbientLight red#,green#,blue#
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RenderWorld
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Text 0,0,"Press keys 1-6 to change AmbientLight red#,green#,blue# values
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Text 0,20,"Ambient Red: "+red#
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Text 0,40,"Ambient Green: "+green#
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Text 0,60,"Ambient Blue: "+blue#
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Flip
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Wend
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End
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