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BlitzNext/_release/help/commands/2d_commands/PokeFloat.htm
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2014-12-08 12:43:20 +13:00

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<h1>PokeFloat bank,offset,value</h1>
<h1>Parameters</h1>
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bank - bank handle
<br />
offset - offset in bytes, that the poke operation will be started at
<br />
value - value that will be written to bank
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<h1>Description</h1>
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Writes a float into a memory bank.
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<br />
A float takes up four bytes of a memory bank.
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See also: <a class=small href=PokeByte.htm>PokeByte</a>, <a class=small href=PokeShort.htm>PokeShort</a>, <a class=small href=PokeInt.htm>PokeInt</a>.
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<h1><a href=../2d_examples/PokeFloat.bb>Example</a></h1>
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; Bank Commands Example
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; ---------------------
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bnkTest=CreateBank(12)
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PokeByte bnkTest,0,Rand(255)
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PokeShort bnkTest,1,Rand(65535)
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PokeInt bnkTest,3,Rand(-2147483648,2147483647)
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PokeFloat bnkTest,7,0.5
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Print PeekByte(bnkTest,0)
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Print PeekShort(bnkTest,1)
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Print PeekInt(bnkTest,3)
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Print PeekFloat(bnkTest,7)
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FreeBank bnkTest
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<a target=_top href=../index.htm>Index</a><br>
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