Files
BlitzNext/_release/help/commands/2d_commands/PlaySound.htm
T
2014-12-08 12:43:20 +13:00

48 lines
1.3 KiB
HTML

<html>
<head>
<title>Blitz3D Docs</title>
<link rel=stylesheet href=../css/commands.css type=text/css>
</head>
<body>
<h1>PlaySound ( sound_variable )</h1>
<h1>Parameters</h1>
<table>
<tr>
<td>
sound_variable = variable previously assigned with a LoadSound command.
</td>
</tr>
</table>
<h1>Description</h1>
<table>
<tr>
<td>
This plays a sound previously loaded and assigned to a variable using the LoadSound command. See example.
<br />
<br />
You will need to assign a channel variable handle to the sound when you play it. All subsequent sound handling commands require you use the CHANNEL variable, not the sound variable to control the sound - such as StopChannel, PauseChannel, ResumeChannel, ChannelPitch, ChannelVolume, ChannelPan, and ChannelPlaying.
</td>
</tr>
</table>
<h1><a href=../2d_examples/PlaySound.bb>Example</a></h1>
<table>
<tr>
<td>
; Assign a global variable for the sound
<br />
Global sndPlayerDie
<br />
<br />
; Load the sound file into memory
<br />
<br />
sndPlayerDie=LoadSound("sounds/die.wav")
<br />
<br />
; Play the sound
<br />
<br />
chnDie=PlaySound ( sndPlayerDie )
</td>
</tr>
</table>
<br>
<a target=_top href=../index.htm>Index</a><br>
<br>
Click <a href=http://www.blitzbasic.co.nz/b3ddocs/command.php?name=PlaySound&ref=comments target=_blank>here</a> to view the latest version of this page online</body>
</html>