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BlitzNext/_release/help/commands/2d_commands/LoopSound.htm
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2014-12-08 12:43:20 +13:00

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<h1>LoopSound sound_variable</h1>
<h1>Parameters</h1>
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sound_variable = variable previously assigned with a LoadSound command.
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<h1>Description</h1>
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This command sets up play back a sound file (.WAV or .MP3) in an endless loop (like for background music). You must load a variable with a sound file using the LoadSound command. Use a Global variable to ensure your sound loop can be played from anywhere in your program. Note: This command doesn't actually PLAY the sound loop, just sets it up for looping. You still need to execute the PlaySound command to hear the sound.
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<h1><a href=../2d_examples/LoopSound.bb>Example</a></h1>
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; Assign a global variable for the sound loop
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Global sndMusicLoop
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; Load the sound loop file into memory
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sndMusicLoop=LoadSound("sounds/loop1.wav")
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; Set the sound loop
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LoopSound sndMusicLoop
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PlaySound sndMusicLoop
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