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BlitzNext/_release/help/commands/2d_commands/Field.htm
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2014-12-08 12:43:20 +13:00

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<h1>Field variable</h1>
<h1>Parameters</h1>
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variable = any legal variable
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<h1>Description</h1>
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If you haven't read up on the TYPE command, you might want to do so before continuing.
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When you define a custom Type, you need to assign some variables to track within in. Using the Field command within the Type .. End Type commands, you set a variable that can be used for EACH object created with the NEW command.
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See also: <a class=small href=Type.htm>Type</a>, <a class=small href=End Type.htm>End Type</a>.
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<h1><a href=../2d_examples/Field.bb>Example</a></h1>
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; Define the CHAIR Type
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Type CHAIR
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Field X
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Field Y
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Field HEIGHT
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End Type
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; Create 100 new chairs using FOR ... NEXT using the collection name of ROOM
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For tempx = 1 to 10
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For tempy = 1 to 10
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room.chair = New Chair
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room\x = tempx
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room\y = tempy
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room\height = Rnd(0,10) ; set a random height 0 to 10
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Next
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Next
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; Move them all over 1 (like the description example from TYPE command)
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For room.chair = Each chair
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room\x = room\x + 1
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Next
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