Files
BlitzNext/_release/help/commands/2d_commands/Each.htm
T
2014-12-08 12:43:20 +13:00

46 lines
1.4 KiB
HTML

<html>
<head>
<title>Blitz3D Docs</title>
<link rel=stylesheet href=../css/commands.css type=text/css>
</head>
<body>
<h1>Each type_variable</h1>
<h1>Parameters</h1>
<table>
<tr>
<td>
type_variable = A previously declared TYPE object
</td>
</tr>
</table>
<h1>Description</h1>
<table>
<tr>
<td>
If you haven't read up on the TYPE command, you might want to do so before continuing.
<br />
<br />
The For .. Each loop allows you to walk through each object in the Type collection. This is perfect for updating a large group of objects (such as a group of alien invaders). Do look over the Type command.
<br>
<br>
See also: <a class=small href=Type.htm>Type</a>, <a class=small href=New.htm>New</a>, <a class=small href=Before.htm>Before</a>, <a class=small href=After.htm>After</a>, <a class=small href=First.htm>First</a>, <a class=small href=Last.htm>Last</a>, <a class=small href=Insert.htm>Insert</a>, <a class=small href=Delete.htm>Delete</a>.
</td>
</tr>
</table>
<h1><a href=../2d_examples/Each.bb>Example</a></h1>
<table>
<tr>
<td>
; Move them all over 1 (like the description example from TYPE command)
<br />
<br />
For room.chair = Each chair
<br />
room\x = room\x + 1
<br />
Next
</td>
</tr>
</table>
<br>
<a target=_top href=../index.htm>Index</a><br>
<br>
Click <a href=http://www.blitzbasic.co.nz/b3ddocs/command.php?name=Each&ref=comments target=_blank>here</a> to view the latest version of this page online</body>
</html>