46 lines
1.4 KiB
HTML
46 lines
1.4 KiB
HTML
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<title>Blitz3D Docs</title>
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<link rel=stylesheet href=../css/commands.css type=text/css>
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<body>
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<h1>Each type_variable</h1>
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<h1>Parameters</h1>
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<table>
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type_variable = A previously declared TYPE object
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<h1>Description</h1>
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If you haven't read up on the TYPE command, you might want to do so before continuing.
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<br />
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<br />
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The For .. Each loop allows you to walk through each object in the Type collection. This is perfect for updating a large group of objects (such as a group of alien invaders). Do look over the Type command.
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<br>
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See also: <a class=small href=Type.htm>Type</a>, <a class=small href=New.htm>New</a>, <a class=small href=Before.htm>Before</a>, <a class=small href=After.htm>After</a>, <a class=small href=First.htm>First</a>, <a class=small href=Last.htm>Last</a>, <a class=small href=Insert.htm>Insert</a>, <a class=small href=Delete.htm>Delete</a>.
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<h1><a href=../2d_examples/Each.bb>Example</a></h1>
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; Move them all over 1 (like the description example from TYPE command)
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For room.chair = Each chair
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room\x = room\x + 1
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Next
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<br>
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<a target=_top href=../index.htm>Index</a><br>
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<br>
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Click <a href=http://www.blitzbasic.co.nz/b3ddocs/command.php?name=Each&ref=comments target=_blank>here</a> to view the latest version of this page online</body>
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</html>
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