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BlitzNext/_release/help/commands/2d_commands/ChannelVolume.htm
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<h1>ChannelVolume channel_handle, volume#</h1>
<h1>Parameters</h1>
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channel_handle = variable assigned to the channel when played
<br />
volume# = volume level floating value between 0 and 1
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<h1>Description</h1>
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While SoundVolume happily changes the volume of the entire program, this command will let you adjust volume rates on a 'per channel' basis. Extremely useful.
<br />
<br />
The volume value is a floating point value between 0 and 1 (0 = silence, .5 = half volume, 1= full volume). You can do other cool stuff like ChannelPitch and ChannelPan too!
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<h1><a href=../2d_examples/ChannelVolume.bb>Example</a></h1>
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; Channel examples
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<br />
Print "Loading sound ..."
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; Load the sample - you'll need to point this to a sound on your computer
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; For best results, make it about 5-10 seconds...
<br />
sndWave=LoadSound("level1.wav")
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; Prepare the sound for looping
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LoopSound sndWave
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chnWave=PlaySound(sndWave)
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Print "Playing sound for 2 seconds ..."
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Delay 2000
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Print "Pausing sound for 2 seconds ..."
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PauseChannel chnWave
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Delay 2000
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Print "Restarting sound ..."
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ResumeChannel chnWave
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Delay 2000
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Print "Changing volume of sound ..."
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ChannelVolume chnWave, .5
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Delay 2000
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Print "Playing new half-volume sound ..."
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Delay 2000
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Print "Left speaker only"
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ChannelPan chnWave,-1
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Delay 2000
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Print "Right speaker only"
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ChannelPan chnWave,1
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Delay 2000
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Print "All done!"
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StopChannel chnWave
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