51 lines
1.4 KiB
HTML
51 lines
1.4 KiB
HTML
<html>
|
|
<head>
|
|
<title>Blitz3D Docs</title>
|
|
<link rel=stylesheet href=../css/commands.css type=text/css>
|
|
</head>
|
|
<body>
|
|
<h1>ChannelPlaying (channel_handle)</h1>
|
|
<h1>Parameters</h1>
|
|
<table>
|
|
<tr>
|
|
<td>
|
|
channel_handle = variable assigned to the channel when played
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<h1>Description</h1>
|
|
<table>
|
|
<tr>
|
|
<td>
|
|
Often you will need to know if a sound channel has completed playing or not. This command will return 1 if the sound is still playing or 0 if it has stopped. Use this to restart your background music or some other sound that might have stopped unintentionally.
|
|
|
|
<br />
|
|
|
|
<br />
|
|
Note: This command currently doesn't seem to work with a channel assigned to CD track playback.
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<h1><a href=../2d_examples/ChannelPlaying.bb>Example</a></h1>
|
|
<table>
|
|
<tr>
|
|
<td>
|
|
; Channel examples
|
|
<br />
|
|
|
|
<br />
|
|
Print "Loading sound ..."
|
|
<br />
|
|
; Load the sample - you'll need to point this to a sound on your computer
|
|
<br />
|
|
; For best results, make it about 5-10 seconds...
|
|
<br />
|
|
sndWave=LoadSound("level1.wav")
|
|
<br />
|
|
|
|
<br />
|
|
Print "Playing full sample until sound is done ..."
|
|
<br />
|
|
chnWave=PlaySound(sndWave)
|
|
<br />
|
|
While ChannelPlaying(chnWave)
|
|
<br />
|
|
Wend
|
|
<br />
|
|
Print "All done!"
|
|
<br />
|
|
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
<a target=_top href=../index.htm>Index</a><br>
|
|
<br>
|
|
Click <a href=http://www.blitzbasic.co.nz/b3ddocs/command.php?name=ChannelPlaying&ref=comments target=_blank>here</a> to view the latest version of this page online</body>
|
|
</html>
|