308 lines
15 KiB
XML
308 lines
15 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup Label="ProjectConfigurations">
|
|
<ProjectConfiguration Include="Blitz2DRelease|Win32">
|
|
<Configuration>Blitz2DRelease</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Blitz3DRelease|Win32">
|
|
<Configuration>Blitz3DRelease</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Debug|Win32">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|Win32">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Template|Win32">
|
|
<Configuration>Template</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
</ItemGroup>
|
|
<PropertyGroup Label="Globals">
|
|
<SccProjectName />
|
|
<SccLocalPath />
|
|
<ProjectGuid>{BE0BA538-6215-4836-9227-1D3627E40D61}</ProjectGuid>
|
|
<WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'" Label="Configuration">
|
|
<ConfigurationType>Application</ConfigurationType>
|
|
<PlatformToolset>v140</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
<PlatformToolset>v140</PlatformToolset>
|
|
<UseOfMfc>false</UseOfMfc>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Blitz3DRelease|Win32'" Label="Configuration">
|
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
<PlatformToolset>v140</PlatformToolset>
|
|
<UseOfMfc>false</UseOfMfc>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Blitz2DRelease|Win32'" Label="Configuration">
|
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
<PlatformToolset>v140</PlatformToolset>
|
|
<UseOfMfc>false</UseOfMfc>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
<PlatformToolset>v140</PlatformToolset>
|
|
<UseOfMfc>false</UseOfMfc>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
<ImportGroup Label="ExtensionSettings">
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Blitz3DRelease|Win32'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Blitz2DRelease|Win32'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
|
|
</ImportGroup>
|
|
<PropertyGroup Label="UserMacros" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<OutDir>.\Release\</OutDir>
|
|
<IntDir>.\Release\</IntDir>
|
|
<LinkIncremental>false</LinkIncremental>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Blitz2DRelease|Win32'">
|
|
<OutDir>.\blitz3d___Win32_Blitz2DRelease\</OutDir>
|
|
<IntDir>.\blitz3d___Win32_Blitz2DRelease\</IntDir>
|
|
<LinkIncremental>false</LinkIncremental>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Blitz3DRelease|Win32'">
|
|
<OutDir>.\blitz3d___Win32_Blitz3DRelease\</OutDir>
|
|
<IntDir>.\blitz3d___Win32_Blitz3DRelease\</IntDir>
|
|
<LinkIncremental>false</LinkIncremental>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<OutDir>..\#Build\$(ProjectName)\$(ConfigurationName)\</OutDir>
|
|
<IntDir>..\#Intermediate\$(ProjectName)\$(ConfigurationName)\</IntDir>
|
|
<LinkIncremental>true</LinkIncremental>
|
|
</PropertyGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<ClCompile>
|
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
|
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
|
<StringPooling>true</StringPooling>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<Optimization>MaxSpeed</Optimization>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<AssemblerListingLocation>.\Release\</AssemblerListingLocation>
|
|
<PrecompiledHeaderOutputFile>.\Release\blitz3d.pch</PrecompiledHeaderOutputFile>
|
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>std.h</PrecompiledHeaderFile>
|
|
<ObjectFileName>.\Release\</ObjectFileName>
|
|
<ProgramDataBaseFileName>.\Release\</ProgramDataBaseFileName>
|
|
</ClCompile>
|
|
<ResourceCompile>
|
|
<Culture>0x0409</Culture>
|
|
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
</ResourceCompile>
|
|
<Bscmake>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<OutputFile>.\Release\blitz3d.bsc</OutputFile>
|
|
</Bscmake>
|
|
<Lib>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<OutputFile>.\Release\blitz3d.lib</OutputFile>
|
|
</Lib>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Blitz2DRelease|Win32'">
|
|
<ClCompile>
|
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
|
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
|
<StringPooling>true</StringPooling>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<Optimization>MaxSpeed</Optimization>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<AssemblerListingLocation>.\blitz3d___Win32_Blitz2DRelease\</AssemblerListingLocation>
|
|
<PrecompiledHeaderOutputFile>.\blitz3d___Win32_Blitz2DRelease\blitz3d.pch</PrecompiledHeaderOutputFile>
|
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>std.h</PrecompiledHeaderFile>
|
|
<ObjectFileName>.\blitz3d___Win32_Blitz2DRelease\</ObjectFileName>
|
|
<ProgramDataBaseFileName>.\blitz3d___Win32_Blitz2DRelease\</ProgramDataBaseFileName>
|
|
</ClCompile>
|
|
<ResourceCompile>
|
|
<Culture>0x0409</Culture>
|
|
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
</ResourceCompile>
|
|
<Bscmake>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<OutputFile>.\blitz3d___Win32_Blitz2DRelease\blitz3d.bsc</OutputFile>
|
|
</Bscmake>
|
|
<Lib>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<OutputFile>.\blitz3d___Win32_Blitz2DRelease\blitz3d.lib</OutputFile>
|
|
</Lib>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Blitz3DRelease|Win32'">
|
|
<ClCompile>
|
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
|
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
|
<StringPooling>true</StringPooling>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<Optimization>MaxSpeed</Optimization>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<PreprocessorDefinitions>_LIB;WIN32;NDEBUG;PRO;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<AssemblerListingLocation>.\blitz3d___Win32_Blitz3DRelease\</AssemblerListingLocation>
|
|
<PrecompiledHeaderOutputFile>.\blitz3d___Win32_Blitz3DRelease\blitz3d.pch</PrecompiledHeaderOutputFile>
|
|
<PrecompiledHeader />
|
|
<ObjectFileName>.\blitz3d___Win32_Blitz3DRelease\</ObjectFileName>
|
|
<ProgramDataBaseFileName>.\blitz3d___Win32_Blitz3DRelease\</ProgramDataBaseFileName>
|
|
<CallingConvention>StdCall</CallingConvention>
|
|
</ClCompile>
|
|
<ResourceCompile>
|
|
<Culture>0x0409</Culture>
|
|
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
</ResourceCompile>
|
|
<Bscmake>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<OutputFile>.\blitz3d___Win32_Blitz3DRelease\blitz3d.bsc</OutputFile>
|
|
</Bscmake>
|
|
<Lib>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<OutputFile>.\blitz3d___Win32_Blitz3DRelease\blitz3d.lib</OutputFile>
|
|
</Lib>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<ClCompile>
|
|
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
|
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
|
<FunctionLevelLinking>false</FunctionLevelLinking>
|
|
<Optimization>Disabled</Optimization>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<MinimalRebuild>true</MinimalRebuild>
|
|
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<AssemblerListingLocation>.\Debug\</AssemblerListingLocation>
|
|
<PrecompiledHeaderOutputFile>.\Debug\blitz3d.pch</PrecompiledHeaderOutputFile>
|
|
<ObjectFileName>.\Debug\</ObjectFileName>
|
|
<ProgramDataBaseFileName>.\Debug\</ProgramDataBaseFileName>
|
|
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
|
</ClCompile>
|
|
<ResourceCompile>
|
|
<Culture>0x0409</Culture>
|
|
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
</ResourceCompile>
|
|
<Bscmake>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<OutputFile>.\Debug\blitz3d.bsc</OutputFile>
|
|
</Bscmake>
|
|
<Lib>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<OutputFile>.\Debug\blitz3d.lib</OutputFile>
|
|
</Lib>
|
|
</ItemDefinitionGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="animation.cpp" />
|
|
<ClCompile Include="animator.cpp" />
|
|
<ClCompile Include="brush.cpp" />
|
|
<ClCompile Include="cachedtexture.cpp" />
|
|
<ClCompile Include="camera.cpp" />
|
|
<ClCompile Include="collision.cpp" />
|
|
<ClCompile Include="entity.cpp" />
|
|
<ClCompile Include="frustum.cpp" />
|
|
<ClCompile Include="geom.cpp" />
|
|
<ClCompile Include="light.cpp" />
|
|
<ClCompile Include="listener.cpp" />
|
|
<ClCompile Include="loader_3ds.cpp" />
|
|
<ClCompile Include="loader_b3d.cpp" />
|
|
<ClCompile Include="loader_x.cpp" />
|
|
<ClCompile Include="md2model.cpp" />
|
|
<ClCompile Include="md2norms.cpp" />
|
|
<ClCompile Include="md2rep.cpp" />
|
|
<ClCompile Include="meshcollider.cpp" />
|
|
<ClCompile Include="meshloader.cpp" />
|
|
<ClCompile Include="meshmodel.cpp" />
|
|
<ClCompile Include="meshutil.cpp" />
|
|
<ClCompile Include="mirror.cpp" />
|
|
<ClCompile Include="model.cpp" />
|
|
<ClCompile Include="object.cpp" />
|
|
<ClCompile Include="pivot.cpp" />
|
|
<ClCompile Include="planemodel.cpp" />
|
|
<ClCompile Include="q3bspmodel.cpp" />
|
|
<ClCompile Include="q3bsprep.cpp" />
|
|
<ClCompile Include="sprite.cpp" />
|
|
<ClCompile Include="std.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">std.h</PrecompiledHeaderFile>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Blitz2DRelease|Win32'">Create</PrecompiledHeader>
|
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Blitz2DRelease|Win32'">std.h</PrecompiledHeaderFile>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Blitz3DRelease|Win32'">Create</PrecompiledHeader>
|
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Blitz3DRelease|Win32'">std.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<ClCompile Include="surface.cpp" />
|
|
<ClCompile Include="terrain.cpp" />
|
|
<ClCompile Include="terrainrep.cpp" />
|
|
<ClCompile Include="texture.cpp" />
|
|
<ClCompile Include="world.cpp" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="animation.h" />
|
|
<ClInclude Include="animator.h" />
|
|
<ClInclude Include="blitz3d.h" />
|
|
<ClInclude Include="brush.h" />
|
|
<ClInclude Include="cachedtexture.h" />
|
|
<ClInclude Include="camera.h" />
|
|
<ClInclude Include="collision.h" />
|
|
<ClInclude Include="entity.h" />
|
|
<ClInclude Include="frustum.h" />
|
|
<ClInclude Include="geom.h" />
|
|
<ClInclude Include="light.h" />
|
|
<ClInclude Include="listener.h" />
|
|
<ClInclude Include="loader_3ds.h" />
|
|
<ClInclude Include="loader_b3d.h" />
|
|
<ClInclude Include="loader_x.h" />
|
|
<ClInclude Include="md2model.h" />
|
|
<ClInclude Include="md2norms.h" />
|
|
<ClInclude Include="md2rep.h" />
|
|
<ClInclude Include="meshcollider.h" />
|
|
<ClInclude Include="meshloader.h" />
|
|
<ClInclude Include="meshmodel.h" />
|
|
<ClInclude Include="meshutil.h" />
|
|
<ClInclude Include="mirror.h" />
|
|
<ClInclude Include="model.h" />
|
|
<ClInclude Include="object.h" />
|
|
<ClInclude Include="pivot.h" />
|
|
<ClInclude Include="planemodel.h" />
|
|
<ClInclude Include="q3bspmodel.h" />
|
|
<ClInclude Include="q3bsprep.h" />
|
|
<ClInclude Include="rendercontext.h" />
|
|
<ClInclude Include="sprite.h" />
|
|
<ClInclude Include="std.h" />
|
|
<ClInclude Include="surface.h" />
|
|
<ClInclude Include="terrain.h" />
|
|
<ClInclude Include="terrainrep.h" />
|
|
<ClInclude Include="texture.h" />
|
|
<ClInclude Include="world.h" />
|
|
</ItemGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
|
|
</Project> |