Files
BlitzNext/_release/help/commands/3d_examples/MD2AnimTime.bb
T
2014-02-26 16:08:39 +13:00

39 lines
632 B
BlitzBasic

; MD2AnimTime Example
; -------------------
Graphics3D 640,480
SetBuffer BackBuffer()
camera=CreateCamera()
light=CreateLight()
RotateEntity light,90,0,0
; Load md2
gargoyle=LoadMD2( "media/gargoyle/gargoyle.md2")
; Load md2 texture
garg_tex=LoadTexture( "media/gargoyle/gargoyle.bmp" )
; Apply md2 texture to md2
EntityTexture gargoyle,garg_tex
; Animate md2
AnimateMD2 gargoyle,1,0.1,32,46
PositionEntity gargoyle,0,-45,100
RotateEntity gargoyle,0,180,0
While Not KeyDown( 1 )
UpdateWorld
RenderWorld
; Output current animation frame to screen
Text 0,0,"MD2AnimTime: "+MD2AnimTime( gargoyle )
Flip
Wend
End