61 lines
1.1 KiB
BlitzBasic
61 lines
1.1 KiB
BlitzBasic
; CreateTexture Example
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; ---------------------
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Graphics3D 640,480
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SetBuffer BackBuffer()
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camera=CreateCamera()
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light=CreateLight()
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RotateEntity light,90,0,0
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cube=CreateCube()
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PositionEntity cube,0,0,5
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; Create texture of size 256x256
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tex=CreateTexture(256,256)
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; Set buffer - texture buffer
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SetBuffer TextureBuffer(tex)
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; Clear texture buffer with background white color
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ClsColor 255,255,255
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Cls
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; Draw text on texture
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font=LoadFont("arial",24)
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SetFont font
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Color 0,0,0
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Text 0,0,"This texture"
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Text 0,40,"was created using" : Color 0,0,255
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Text 0,80,"CreateTexture()" : Color 0,0,0
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Text 0,120,"and drawn to using" : Color 0,0,255
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Text 0,160,"SetBuffer TextureBuffer()"
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; Texture cube with texture
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EntityTexture cube,tex
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; Set buffer - backbuffer
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SetBuffer BackBuffer()
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While Not KeyDown( 1 )
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pitch#=0
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yaw#=0
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roll#=0
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If KeyDown( 208 )=True Then pitch#=-1
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If KeyDown( 200 )=True Then pitch#=1
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If KeyDown( 203 )=True Then yaw#=-1
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If KeyDown( 205 )=True Then yaw#=1
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If KeyDown( 45 )=True Then roll#=-1
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If KeyDown( 44 )=True Then roll#=1
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TurnEntity cube,pitch#,yaw#,roll#
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RenderWorld
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Flip
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Wend
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End |