44 lines
990 B
BlitzBasic
44 lines
990 B
BlitzBasic
; AmbientLight Example
|
|
; --------------------
|
|
|
|
Graphics3D 640,480
|
|
SetBuffer BackBuffer()
|
|
|
|
camera=CreateCamera()
|
|
|
|
sphere=CreateSphere( 32 )
|
|
PositionEntity sphere,-2,0,5
|
|
|
|
cone=CreateCone( 32 )
|
|
PositionEntity cone,2,0,5
|
|
|
|
; Set initial ambient light colour values
|
|
red#=127
|
|
green#=127
|
|
blue#=127
|
|
|
|
While Not KeyDown( 1 )
|
|
|
|
; Change red, green, blue values depending on key pressed
|
|
If KeyDown( 2 )=True And red#>0 Then red#=red#-1
|
|
If KeyDown( 3 )=True And red#<255 Then red#=red#+1
|
|
If KeyDown( 4 )=True And green#>0 Then green#=green#-1
|
|
If KeyDown( 5 )=True And green#<255 Then green#=green#+1
|
|
If KeyDown( 6 )=True And blue#>0 Then blue#=blue#-1
|
|
If KeyDown( 7 )=True And blue#<255 Then blue#=blue#+1
|
|
|
|
; Set ambient light using red, green, blue values
|
|
AmbientLight red#,green#,blue#
|
|
|
|
RenderWorld
|
|
|
|
Text 0,0,"Press keys 1-6 to change AmbientLight red#,green#,blue# values
|
|
Text 0,20,"Ambient Red: "+red#
|
|
Text 0,40,"Ambient Green: "+green#
|
|
Text 0,60,"Ambient Blue: "+blue#
|
|
|
|
Flip
|
|
|
|
Wend
|
|
|
|
End |