Files
BlitzNext/_release/help/commands/2d_commands/SoundVolume.htm
T
2014-02-26 16:08:39 +13:00

14 lines
1.6 KiB
HTML

<html><head><title>Command: SoundVolume </title><meta http-equiv='Content-Type' content='text/html; charset=iso-8859-1'><link rel='stylesheet' href='../css/commands.css' type='text/css'></head><body><span class='Command'>&nbsp;&nbsp;SoundVolume sound_variable,volume#&nbsp;&nbsp;</span></p><span class='header'>Definition:</span> <br><br><table width='100%' border='0' cellspacing='2' cellpadding='2' align='center'><tr><td>Alter the volume level of a sound effect.</td></tr></table><span class='header'><br>Parameter Description:</span> <br><br><table width='100%' border='0' cellspacing='2' cellpadding='2' align='center'><tr><td>sound_variable = any valid sound variable previously created with the LoadSound command.<br>
volume# = floating point number from 0 (silence) to 1 (full volume)</td></tr></table><p class='header'>Command Description: <br><br><table width='100%' border='0' cellspacing='2' cellpadding='2' align='center'><tr><td>Alter the playback volume of your sound effect with this command. This command uses a floating point number from 0 to 1 to control the volume level.<br>
<br>
Please see <a href='ChannelVolume.htm'>ChannelVolume</a> for more options!<br></td></tr></table><p class='header'>Example: <br><br><table width='100%' border='0' cellspacing='2' cellpadding='2' align='center'><tr><td>; Load sound sample<br>
sndDeath=LoadSound("audio\death.wav")<br>
<br>
; Change volume level to half<br>
SoundVolume sndDeath,.5<br>
<br>
; Play sound<br>
PlaySound sndDeath<br>
<br></td></tr></table><p><b><a target="_top" href="../index.htm">Index</a></b></p></body>
</html>