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BlitzNext/_release/help/commands/2d_commands/ATan.htm
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2014-02-26 16:08:39 +13:00

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<html><head><title>Command: ATan </title><meta http-equiv='Content-Type' content='text/html; charset=iso-8859-1'><link rel='stylesheet' href='../css/commands.css' type='text/css'></head><body><span class='Command'>&nbsp;&nbsp;ATan (float)&nbsp;&nbsp;</span></p><span class='header'>Definition:</span> <br><br><table width='100%' border='0' cellspacing='2' cellpadding='2' align='center'><tr><td>Returns the angle from the X axis to a point (y,x).</td></tr></table><span class='header'><br>Parameter Description:</span> <br><br><table width='100%' border='0' cellspacing='2' cellpadding='2' align='center'><tr><td>float = floating point value (degrees)</td></tr></table><p class='header'>Command Description: <br><br><table width='100%' border='0' cellspacing='2' cellpadding='2' align='center'><tr><td>Aside from its basic trig usage, this nifty command will allow you to derive an angle based on the x and y speed of a travelling object. Also see <a href='ATan2.htm'>ATan2</a>.<br>
</td></tr></table><p class='header'>Example: <br><br><table width='100%' border='0' cellspacing='2' cellpadding='2' align='center'><tr><td>; Set graphics w/double buffering<br>
Graphics 640,480,16,0<br>
SetBuffer BackBuffer()<br>
<br>
; Starting point for our travelling box<br>
x=0<br>
y=0<br>
<br>
; random speed values for travelling<br>
xSpeed#=Rand(5)<br>
ySpeed#=Rand(5)<br>
<br>
; repeat until the ESC or box travels off the screen<br>
While Not KeyHit(1) Or y > 480 Or x > 640<br>
Cls<br>
; Draw our box<br>
Rect x,y,10,10,1<br>
; increment the box location based on random speed<br>
x=x+xSpeed<br>
y=y+yspeed<br>
; print the angle of our box travel<br>
Text 0,0,ATan(yspeed/xspeed)<br>
Flip<br>
Wend<br>
</td></tr></table><p><b><a target="_top" href="../index.htm">Index</a></b></p></body>
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