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BlitzNext/Runtime/blitz3d/skinmodel.hpp
T
Michael Fabian 'Xaymar' Dirks 2196cb8419 runtime: Formatting
2019-01-18 17:04:17 +01:00

20 lines
320 B
C++

#ifndef SKINMODEL_H
#define SKINMODEL_H
#include "meshmodel.hpp"
class SkinModel : public MeshModel {
vector<Object*> _bones;
vector<Surface::Bone> _surf_bones;
public:
SkinModel();
void setBones(const vector<Object*>& bones);
//Model interface
virtual void render(const RenderContext& rc);
};
#endif