Files
BlitzNext/Runtime/blitz3d/meshloader.cpp
T
Michael Fabian 'Xaymar' Dirks 2196cb8419 runtime: Formatting
2019-01-18 17:04:17 +01:00

149 lines
3.1 KiB
C++

#include "meshloader.hpp"
#include "meshmodel.hpp"
#include "std.hpp"
struct Tri {
int verts[3];
};
struct Surf {
vector<Tri> tris;
};
struct MLMesh {
map<Brush, Surf*> brush_map;
vector<Surface::Vertex> verts;
MLMesh() {}
~MLMesh()
{
map<Brush, Surf*>::const_iterator it;
for (it = brush_map.begin(); it != brush_map.end(); ++it) {
delete it->second;
}
}
};
static MLMesh* ml_mesh;
static vector<MLMesh*> mesh_stack;
void MeshLoader::beginMesh()
{
mesh_stack.push_back(ml_mesh);
ml_mesh = new MLMesh();
}
int MeshLoader::numVertices()
{
return ml_mesh->verts.size();
}
void MeshLoader::addVertex(const Surface::Vertex& v)
{
ml_mesh->verts.push_back(v);
}
void MeshLoader::addTriangle(const int verts[3], const Brush& b)
{
addTriangle(verts[0], verts[1], verts[2], b);
}
void MeshLoader::addBone(int n, float w, int b)
{
Surface::Vertex& v = ml_mesh->verts[n];
int i;
for (i = 0; i < MAX_SURFACE_BONES; ++i) {
if (v.bone_bones[i] == 255 || w > v.bone_weights[i])
break;
}
if (i == MAX_SURFACE_BONES)
return;
for (int k = MAX_SURFACE_BONES - 1; k > i; --k) {
v.bone_bones[k] = v.bone_bones[k - 1];
v.bone_weights[k] = v.bone_weights[k - 1];
}
v.bone_bones[i] = b;
v.bone_weights[i] = w;
}
Surface::Vertex& MeshLoader::refVertex(int n)
{
return ml_mesh->verts[n];
}
void MeshLoader::addTriangle(int v0, int v1, int v2, const Brush& b)
{
//find surface
Surf* surf;
map<Brush, Surf*>::const_iterator it = ml_mesh->brush_map.find(b);
if (it != ml_mesh->brush_map.end())
surf = it->second;
else {
surf = new Surf;
ml_mesh->brush_map.insert(make_pair(b, surf));
}
Tri tri;
tri.verts[0] = v0;
tri.verts[1] = v1;
tri.verts[2] = v2;
surf->tris.push_back(tri);
}
void MeshLoader::endMesh(MeshModel* mesh)
{
if (mesh) {
//fix bone weights
int k, max_bones = 0;
for (k = 0; k < ml_mesh->verts.size(); ++k) {
Surface::Vertex& v = ml_mesh->verts[k];
if (v.bone_bones[0] == 255)
continue;
int j;
float t = 0;
for (j = 0; j < MAX_SURFACE_BONES; ++j) {
if (v.bone_bones[j] == 255)
break;
t += v.bone_weights[j];
}
if (j > max_bones)
max_bones = j;
t = 1.0f / t;
for (j = 0; j < MAX_SURFACE_BONES; ++j) {
v.bone_weights[j] *= t;
}
}
map<int, int> vert_map;
map<Brush, Surf*>::iterator it;
for (it = ml_mesh->brush_map.begin(); it != ml_mesh->brush_map.end(); ++it) {
vert_map.clear();
Brush b = it->first;
Surf* t = it->second;
Surface* surf = mesh->findSurface(b);
if (!surf)
surf = mesh->createSurface(b);
for (int k = 0; k < t->tris.size(); ++k) {
Surface::Triangle tri;
for (int j = 0; j < 3; ++j) {
int n = t->tris[k].verts[j], id;
map<int, int>::const_iterator it = vert_map.find(n);
if (it != vert_map.end())
id = it->second;
else {
id = surf->numVertices();
surf->addVertex(ml_mesh->verts[n]);
vert_map.insert(make_pair(n, id));
}
tri.verts[j] = id;
}
surf->addTriangle(tri);
}
}
}
delete ml_mesh;
ml_mesh = mesh_stack.back();
mesh_stack.pop_back();
}