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BlitzNext/Runtime/blitz3d/collision.hpp
T
Michael Fabian 'Xaymar' Dirks 2196cb8419 runtime: Formatting
2019-01-18 17:04:17 +01:00

27 lines
734 B
C++

#ifndef COLLISION_H
#define COLLISION_H
#include "geom.hpp"
extern const float COLLISION_FLT_EPSILON;
struct Collision {
float time;
Vector normal;
void* surface;
unsigned short index;
Collision() : time(1), surface(0), index(~0) {}
bool update(const Line& line, float time, const Vector& normal);
bool sphereCollide(const Line& src_line, float src_radius, const Vector& dest, float dest_radius);
bool sphereCollide(const Line& line, float radius, const Vector& dest, const Vector& radii);
bool triangleCollide(const Line& src_line, float src_radius, const Vector& v0, const Vector& v1, const Vector& v2);
bool boxCollide(const Line& src_line, float src_radius, const Box& box);
};
#endif