Files
BlitzNext/Runtime/blitz3d/animation.cpp
T
Michael Fabian 'Xaymar' Dirks 2196cb8419 runtime: Formatting
2019-01-18 17:04:17 +01:00

310 lines
7.1 KiB
C++

#include "animation.hpp"
#include "std.hpp"
struct Animation::Rep {
int ref_cnt;
typedef map<int, Quat> KeyList;
KeyList scale_anim, rot_anim, pos_anim;
Rep() : ref_cnt(1) {}
Rep(const Rep& t) : ref_cnt(1), scale_anim(t.scale_anim), rot_anim(t.rot_anim), pos_anim(t.pos_anim) {}
Vector getLinearValue(const KeyList& keys, float time) const
{
KeyList::const_iterator next, curr;
//for( next=keys.begin();next!=keys.end() && time>=next->first;++next ){}
next = keys.upper_bound((int)time);
if (next == keys.begin())
return next->second.v;
curr = next;
--curr;
if (next == keys.end())
return curr->second.v;
float delta = (time - curr->first) / (next->first - curr->first);
return (next->second.v - curr->second.v) * delta + curr->second.v;
}
Quat getSlerpValue(const KeyList& keys, float time) const
{
KeyList::const_iterator next, curr;
//for( next=keys.begin();next!=keys.end() && time>=next->first;++next ){}
next = keys.upper_bound((int)time);
if (next == keys.begin())
return next->second;
curr = next;
--curr;
if (next == keys.end())
return curr->second;
float delta = (time - curr->first) / (next->first - curr->first);
return curr->second.slerpTo(next->second, delta);
}
void setKey(KeyList& keys, int time, const Quat& value)
{
keys[time] = value;
}
};
Animation::Animation() : rep(new Rep()) {}
Animation::Animation(const Animation& t) : rep(t.rep)
{
++rep->ref_cnt;
}
Animation::Animation(const Animation& t, int first, int last) : rep(new Rep())
{
Rep::KeyList::const_iterator it;
for (it = t.rep->pos_anim.begin(); it != t.rep->pos_anim.end(); ++it) {
if (it->first < first || it->first > last)
continue;
rep->setKey(rep->pos_anim, it->first - first, it->second);
}
for (it = t.rep->scale_anim.begin(); it != t.rep->scale_anim.end(); ++it) {
if (it->first < first || it->first > last)
continue;
rep->setKey(rep->scale_anim, it->first - first, it->second);
}
for (it = t.rep->rot_anim.begin(); it != t.rep->rot_anim.end(); ++it) {
if (it->first < first || it->first > last)
continue;
rep->setKey(rep->rot_anim, it->first - first, it->second);
}
}
Animation::~Animation()
{
if (!--rep->ref_cnt)
delete rep;
}
Animation& Animation::operator=(const Animation& t)
{
++t.rep->ref_cnt;
if (!--rep->ref_cnt)
delete rep;
rep = t.rep;
return *this;
}
Animation::Rep* Animation::write()
{
if (rep->ref_cnt > 1) {
--rep->ref_cnt;
rep = new Rep(*rep);
}
return rep;
}
void Animation::setScaleKey(int time, const Vector& q)
{
write();
rep->setKey(rep->scale_anim, time, Quat(0, q));
}
void Animation::setPositionKey(int time, const Vector& q)
{
write();
rep->setKey(rep->pos_anim, time, Quat(0, q));
}
void Animation::setRotationKey(int time, const Quat& q)
{
write();
rep->setKey(rep->rot_anim, time, q);
}
int Animation::numScaleKeys() const
{
return rep->scale_anim.size();
}
int Animation::numRotationKeys() const
{
return rep->rot_anim.size();
}
int Animation::numPositionKeys() const
{
return rep->pos_anim.size();
}
Vector Animation::getScale(float time) const
{
if (!rep->scale_anim.size())
return Vector(1, 1, 1);
return rep->getLinearValue(rep->scale_anim, time);
}
Vector Animation::getPosition(float time) const
{
if (!rep->pos_anim.size())
return Vector(0, 0, 0);
return rep->getLinearValue(rep->pos_anim, time);
}
Quat Animation::getRotation(float time) const
{
if (!rep->rot_anim.size())
return Quat();
return rep->getSlerpValue(rep->rot_anim, time);
}
/*
struct Animation::Rep{
int ref_cnt;
struct Key{
int time;
Quat value;
};
typedef list<Key> KeyList;
KeyList scale_anim,rot_anim,pos_anim;
Rep():
ref_cnt(1){
}
Rep( const Rep &t ):
ref_cnt(1),
scale_anim(t.scale_anim),rot_anim(t.rot_anim),pos_anim(t.pos_anim){
}
Vector getLinearValue( const KeyList &keys,float time )const{
if( keys.size()==1 ) return keys.front().value.v;
if( time>=keys.back().time ) return keys.back().value.v;
if( time<=keys.front().time ) return keys.front().value.v;
KeyList::const_iterator it;
for( it=keys.begin();time>=it->time;++it ){}
const Key *next=&*it;
const Key *curr=&*--it;
float delta=( time-curr->time )/( next->time-curr->time );
return (next->value.v-curr->value.v)*delta+curr->value.v;
}
Quat getSlerpValue( const KeyList &keys,float time )const{
if( keys.size()==1 ) return keys.front().value;
if( time>=keys.back().time ) return keys.back().value;
if( time<=keys.front().time ) return keys.front().value;
KeyList::const_iterator it;
for( it=keys.begin();time>=it->time;++it ){}
const Key *next=&*it;
const Key *curr=&*--it;
float delta=(time-curr->time)/(next->time-curr->time);
return curr->value.slerpTo( next->value,delta );
}
void setKey( KeyList &keys,int time,const Quat &value ){
KeyList::iterator it;
for( it=keys.begin();it!=keys.end() && time>it->time;++it ){}
if( it==keys.end() || time<it->time ){
it=keys.insert( it );
it->time=time;
}
it->value=value;
}
};
Animation::Animation():
rep( new Rep() ){
}
Animation::Animation( const Animation &t ):
rep( t.rep ){
++rep->ref_cnt;
}
Animation::Animation( const Animation &t,int first,int last ):
rep( new Rep() ){
Rep::KeyList::const_iterator it;
for( it=t.rep->pos_anim.begin();it!=t.rep->pos_anim.end();++it ){
const Rep::Key &key=*it;
if( key.time<first || key.time>last ) continue;
rep->setKey( rep->pos_anim,key.time-first,key.value );
}
for( it=t.rep->scale_anim.begin();it!=t.rep->scale_anim.end();++it ){
const Rep::Key &key=*it;
if( key.time<first || key.time>last ) continue;
rep->setKey( rep->scale_anim,key.time-first,key.value );
}
for( it=t.rep->rot_anim.begin();it!=t.rep->rot_anim.end();++it ){
const Rep::Key &key=*it;
if( key.time<first || key.time>last ) continue;
rep->setKey( rep->rot_anim,key.time-first,key.value );
}
}
Animation::~Animation(){
if( !--rep->ref_cnt ) delete rep;
}
Animation &Animation::operator=( const Animation &t ){
++t.rep->ref_cnt;
if( !--rep->ref_cnt ) delete rep;
rep=t.rep;
return *this;
}
Animation::Rep *Animation::write(){
if( rep->ref_cnt>1 ){
--rep->ref_cnt;
rep=new Rep( *rep );
}
return rep;
}
void Animation::setScaleKey( int time,const Vector &q ){
write();
rep->setKey( rep->scale_anim,time,Quat( 0,q ) );
}
void Animation::setPositionKey( int time,const Vector &q ){
write();
rep->setKey( rep->pos_anim,time,Quat( 0,q ) );
}
void Animation::setRotationKey( int time,const Quat &q ){
write();
rep->setKey( rep->rot_anim,time,q );
}
int Animation::numScaleKeys()const{
return rep->scale_anim.size();
}
int Animation::numRotationKeys()const{
return rep->rot_anim.size();
}
int Animation::numPositionKeys()const{
return rep->pos_anim.size();
}
Vector Animation::getScale( float time )const{
if( !rep->scale_anim.size() ) return Vector(1,1,1);
return rep->getLinearValue( rep->scale_anim,time );
}
Vector Animation::getPosition( float time )const{
if( !rep->pos_anim.size() ) return Vector(0,0,0);
return rep->getLinearValue( rep->pos_anim,time );
}
Quat Animation::getRotation( float time )const{
if( !rep->rot_anim.size() ) return Quat();
return rep->getSlerpValue( rep->rot_anim,time );
}
*/