310 lines
7.1 KiB
C++
310 lines
7.1 KiB
C++
|
|
#include "animation.hpp"
|
|
#include "std.hpp"
|
|
|
|
struct Animation::Rep {
|
|
int ref_cnt;
|
|
|
|
typedef map<int, Quat> KeyList;
|
|
|
|
KeyList scale_anim, rot_anim, pos_anim;
|
|
|
|
Rep() : ref_cnt(1) {}
|
|
|
|
Rep(const Rep& t) : ref_cnt(1), scale_anim(t.scale_anim), rot_anim(t.rot_anim), pos_anim(t.pos_anim) {}
|
|
|
|
Vector getLinearValue(const KeyList& keys, float time) const
|
|
{
|
|
KeyList::const_iterator next, curr;
|
|
|
|
//for( next=keys.begin();next!=keys.end() && time>=next->first;++next ){}
|
|
next = keys.upper_bound((int)time);
|
|
|
|
if (next == keys.begin())
|
|
return next->second.v;
|
|
curr = next;
|
|
--curr;
|
|
if (next == keys.end())
|
|
return curr->second.v;
|
|
|
|
float delta = (time - curr->first) / (next->first - curr->first);
|
|
return (next->second.v - curr->second.v) * delta + curr->second.v;
|
|
}
|
|
|
|
Quat getSlerpValue(const KeyList& keys, float time) const
|
|
{
|
|
KeyList::const_iterator next, curr;
|
|
|
|
//for( next=keys.begin();next!=keys.end() && time>=next->first;++next ){}
|
|
next = keys.upper_bound((int)time);
|
|
|
|
if (next == keys.begin())
|
|
return next->second;
|
|
curr = next;
|
|
--curr;
|
|
if (next == keys.end())
|
|
return curr->second;
|
|
|
|
float delta = (time - curr->first) / (next->first - curr->first);
|
|
return curr->second.slerpTo(next->second, delta);
|
|
}
|
|
|
|
void setKey(KeyList& keys, int time, const Quat& value)
|
|
{
|
|
keys[time] = value;
|
|
}
|
|
};
|
|
|
|
Animation::Animation() : rep(new Rep()) {}
|
|
|
|
Animation::Animation(const Animation& t) : rep(t.rep)
|
|
{
|
|
++rep->ref_cnt;
|
|
}
|
|
|
|
Animation::Animation(const Animation& t, int first, int last) : rep(new Rep())
|
|
{
|
|
Rep::KeyList::const_iterator it;
|
|
for (it = t.rep->pos_anim.begin(); it != t.rep->pos_anim.end(); ++it) {
|
|
if (it->first < first || it->first > last)
|
|
continue;
|
|
rep->setKey(rep->pos_anim, it->first - first, it->second);
|
|
}
|
|
for (it = t.rep->scale_anim.begin(); it != t.rep->scale_anim.end(); ++it) {
|
|
if (it->first < first || it->first > last)
|
|
continue;
|
|
rep->setKey(rep->scale_anim, it->first - first, it->second);
|
|
}
|
|
for (it = t.rep->rot_anim.begin(); it != t.rep->rot_anim.end(); ++it) {
|
|
if (it->first < first || it->first > last)
|
|
continue;
|
|
rep->setKey(rep->rot_anim, it->first - first, it->second);
|
|
}
|
|
}
|
|
|
|
Animation::~Animation()
|
|
{
|
|
if (!--rep->ref_cnt)
|
|
delete rep;
|
|
}
|
|
|
|
Animation& Animation::operator=(const Animation& t)
|
|
{
|
|
++t.rep->ref_cnt;
|
|
if (!--rep->ref_cnt)
|
|
delete rep;
|
|
rep = t.rep;
|
|
return *this;
|
|
}
|
|
|
|
Animation::Rep* Animation::write()
|
|
{
|
|
if (rep->ref_cnt > 1) {
|
|
--rep->ref_cnt;
|
|
rep = new Rep(*rep);
|
|
}
|
|
return rep;
|
|
}
|
|
|
|
void Animation::setScaleKey(int time, const Vector& q)
|
|
{
|
|
write();
|
|
rep->setKey(rep->scale_anim, time, Quat(0, q));
|
|
}
|
|
|
|
void Animation::setPositionKey(int time, const Vector& q)
|
|
{
|
|
write();
|
|
rep->setKey(rep->pos_anim, time, Quat(0, q));
|
|
}
|
|
|
|
void Animation::setRotationKey(int time, const Quat& q)
|
|
{
|
|
write();
|
|
rep->setKey(rep->rot_anim, time, q);
|
|
}
|
|
|
|
int Animation::numScaleKeys() const
|
|
{
|
|
return rep->scale_anim.size();
|
|
}
|
|
|
|
int Animation::numRotationKeys() const
|
|
{
|
|
return rep->rot_anim.size();
|
|
}
|
|
|
|
int Animation::numPositionKeys() const
|
|
{
|
|
return rep->pos_anim.size();
|
|
}
|
|
|
|
Vector Animation::getScale(float time) const
|
|
{
|
|
if (!rep->scale_anim.size())
|
|
return Vector(1, 1, 1);
|
|
return rep->getLinearValue(rep->scale_anim, time);
|
|
}
|
|
|
|
Vector Animation::getPosition(float time) const
|
|
{
|
|
if (!rep->pos_anim.size())
|
|
return Vector(0, 0, 0);
|
|
return rep->getLinearValue(rep->pos_anim, time);
|
|
}
|
|
|
|
Quat Animation::getRotation(float time) const
|
|
{
|
|
if (!rep->rot_anim.size())
|
|
return Quat();
|
|
return rep->getSlerpValue(rep->rot_anim, time);
|
|
}
|
|
|
|
/*
|
|
struct Animation::Rep{
|
|
|
|
int ref_cnt;
|
|
|
|
struct Key{
|
|
int time;
|
|
Quat value;
|
|
};
|
|
typedef list<Key> KeyList;
|
|
|
|
KeyList scale_anim,rot_anim,pos_anim;
|
|
|
|
Rep():
|
|
ref_cnt(1){
|
|
}
|
|
|
|
Rep( const Rep &t ):
|
|
ref_cnt(1),
|
|
scale_anim(t.scale_anim),rot_anim(t.rot_anim),pos_anim(t.pos_anim){
|
|
}
|
|
|
|
Vector getLinearValue( const KeyList &keys,float time )const{
|
|
if( keys.size()==1 ) return keys.front().value.v;
|
|
if( time>=keys.back().time ) return keys.back().value.v;
|
|
if( time<=keys.front().time ) return keys.front().value.v;
|
|
KeyList::const_iterator it;
|
|
for( it=keys.begin();time>=it->time;++it ){}
|
|
const Key *next=&*it;
|
|
const Key *curr=&*--it;
|
|
float delta=( time-curr->time )/( next->time-curr->time );
|
|
return (next->value.v-curr->value.v)*delta+curr->value.v;
|
|
}
|
|
|
|
Quat getSlerpValue( const KeyList &keys,float time )const{
|
|
if( keys.size()==1 ) return keys.front().value;
|
|
if( time>=keys.back().time ) return keys.back().value;
|
|
if( time<=keys.front().time ) return keys.front().value;
|
|
KeyList::const_iterator it;
|
|
for( it=keys.begin();time>=it->time;++it ){}
|
|
const Key *next=&*it;
|
|
const Key *curr=&*--it;
|
|
float delta=(time-curr->time)/(next->time-curr->time);
|
|
return curr->value.slerpTo( next->value,delta );
|
|
}
|
|
|
|
void setKey( KeyList &keys,int time,const Quat &value ){
|
|
KeyList::iterator it;
|
|
for( it=keys.begin();it!=keys.end() && time>it->time;++it ){}
|
|
if( it==keys.end() || time<it->time ){
|
|
it=keys.insert( it );
|
|
it->time=time;
|
|
}
|
|
it->value=value;
|
|
}
|
|
};
|
|
|
|
Animation::Animation():
|
|
rep( new Rep() ){
|
|
}
|
|
|
|
Animation::Animation( const Animation &t ):
|
|
rep( t.rep ){
|
|
++rep->ref_cnt;
|
|
}
|
|
|
|
Animation::Animation( const Animation &t,int first,int last ):
|
|
rep( new Rep() ){
|
|
Rep::KeyList::const_iterator it;
|
|
for( it=t.rep->pos_anim.begin();it!=t.rep->pos_anim.end();++it ){
|
|
const Rep::Key &key=*it;
|
|
if( key.time<first || key.time>last ) continue;
|
|
rep->setKey( rep->pos_anim,key.time-first,key.value );
|
|
}
|
|
for( it=t.rep->scale_anim.begin();it!=t.rep->scale_anim.end();++it ){
|
|
const Rep::Key &key=*it;
|
|
if( key.time<first || key.time>last ) continue;
|
|
rep->setKey( rep->scale_anim,key.time-first,key.value );
|
|
}
|
|
for( it=t.rep->rot_anim.begin();it!=t.rep->rot_anim.end();++it ){
|
|
const Rep::Key &key=*it;
|
|
if( key.time<first || key.time>last ) continue;
|
|
rep->setKey( rep->rot_anim,key.time-first,key.value );
|
|
}
|
|
}
|
|
|
|
Animation::~Animation(){
|
|
if( !--rep->ref_cnt ) delete rep;
|
|
}
|
|
|
|
Animation &Animation::operator=( const Animation &t ){
|
|
++t.rep->ref_cnt;
|
|
if( !--rep->ref_cnt ) delete rep;
|
|
rep=t.rep;
|
|
return *this;
|
|
}
|
|
|
|
Animation::Rep *Animation::write(){
|
|
if( rep->ref_cnt>1 ){
|
|
--rep->ref_cnt;
|
|
rep=new Rep( *rep );
|
|
}
|
|
return rep;
|
|
}
|
|
|
|
void Animation::setScaleKey( int time,const Vector &q ){
|
|
write();
|
|
rep->setKey( rep->scale_anim,time,Quat( 0,q ) );
|
|
}
|
|
|
|
void Animation::setPositionKey( int time,const Vector &q ){
|
|
write();
|
|
rep->setKey( rep->pos_anim,time,Quat( 0,q ) );
|
|
}
|
|
|
|
void Animation::setRotationKey( int time,const Quat &q ){
|
|
write();
|
|
rep->setKey( rep->rot_anim,time,q );
|
|
}
|
|
|
|
int Animation::numScaleKeys()const{
|
|
return rep->scale_anim.size();
|
|
}
|
|
|
|
int Animation::numRotationKeys()const{
|
|
return rep->rot_anim.size();
|
|
}
|
|
|
|
int Animation::numPositionKeys()const{
|
|
return rep->pos_anim.size();
|
|
}
|
|
|
|
Vector Animation::getScale( float time )const{
|
|
if( !rep->scale_anim.size() ) return Vector(1,1,1);
|
|
return rep->getLinearValue( rep->scale_anim,time );
|
|
}
|
|
|
|
Vector Animation::getPosition( float time )const{
|
|
if( !rep->pos_anim.size() ) return Vector(0,0,0);
|
|
return rep->getLinearValue( rep->pos_anim,time );
|
|
}
|
|
|
|
Quat Animation::getRotation( float time )const{
|
|
if( !rep->rot_anim.size() ) return Quat();
|
|
return rep->getSlerpValue( rep->rot_anim,time );
|
|
}
|
|
*/
|