Files
BlitzNext/Engine/Engine.h
T

30 lines
543 B
C++

#pragma once
#include <string>
#include <list>
#include <map>
#include <windows.h>
#include "GraphicsDriver.h"
class Engine {
#pragma region Singleton
private:
const static Engine Instance;
public:
Engine GetInstance();
#pragma endregion
public:
Engine();
~Engine();
GraphicsDriver* LoadGraphicsDriver(std::string libraryPath);
void UnloadGraphicsDriver(GraphicsDriver*);
private:
std::list<GraphicsDriver*> m_GraphicsDrivers;
std::map<GraphicsDriver*, HINSTANCE> m_GraphicsDrivers_MapToLibrary;
};