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BlitzNext/#Test/tutorials/GCUK_Tuts/vertex.bb
T

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1.2 KiB
BlitzBasic

; Vertex Control ***
; By Paul Gerfen (www.gamecoding.co.uk)
Graphics3D 800,600
SetBuffer BackBuffer()
camera=CreateCamera()
CameraViewport camera,0,0,800,600
light=CreateLight()
plane=LoadMesh("plane.3ds")
PositionEntity plane,0,0,25
EntityFX plane,2
surface=GetSurface(plane,CountSurfaces(plane))
VertexColor surface,0,255,0,0
VertexColor surface,1,0,255,0
VertexColor surface,2,0,0,255
VertexColor surface,3,255,0,255
While Not KeyHit(1)
TurnEntity plane,0,0,.3
counter=counter+1
If counter<500 Then
x1#=-.01
y1#=-.01
x2#=+.01
EndIf
If counter>499 Then
x1#=+.01
y1#=+.01
x2#=-.01
EndIf
xx#=VertexX(surface,0)
yy#=VertexY(surface,0)
zz#=VertexZ(surface,0)
VertexCoords surface,0,xx+x1,yy+y1,zz
xx#=VertexX(surface,2)
yy#=VertexY(surface,2)
zz#=VertexZ(surface,2)
VertexCoords surface,2,xx+x2,yy+y1,zz
If counter=1000 Then
counter=0
VertexColor surface,0,Rnd#(0,255),Rnd#(0,255),Rnd#(0,255)
VertexColor surface,1,Rnd#(0,255),Rnd#(0,255),Rnd#(0,255)
VertexColor surface,2,Rnd#(0,255),Rnd#(0,255),Rnd#(0,255)
VertexColor surface,3,Rnd#(0,255),Rnd#(0,255),Rnd#(0,255)
EndIf
UpdateWorld
RenderWorld
Text 350,500,"Vertex Control"
Flip
Wend
End