#include "light.hpp" #include #include extern gxScene* gx_scene; Light::Light(int type) { light = gx_scene->createLight(type); } Light::~Light() { gx_scene->freeLight(light); } void Light::setRange(float r) { light->setRange(r); } void Light::setColor(const Vector& v) { light->setColor((float*)&v.x); } void Light::setConeAngles(float inner, float outer) { light->setConeAngles(inner, outer); } bool Light::beginRender(float tween) { Object::beginRender(tween); light->setPosition(&getRenderTform().v.x); light->setDirection(&getRenderTform().m.k.x); return true; }