#include "animation.hpp" #include struct Animation::Rep { int ref_cnt; typedef std::map KeyList; KeyList scale_anim, rot_anim, pos_anim; Rep() : ref_cnt(1) {} Rep(const Rep& t) : ref_cnt(1), scale_anim(t.scale_anim), rot_anim(t.rot_anim), pos_anim(t.pos_anim) {} Vector getLinearValue(const KeyList& keys, float time) const { KeyList::const_iterator next, curr; //for( next=keys.begin();next!=keys.end() && time>=next->first;++next ){} next = keys.upper_bound((int)time); if (next == keys.begin()) return next->second.v; curr = next; --curr; if (next == keys.end()) return curr->second.v; float delta = (time - curr->first) / (next->first - curr->first); return (next->second.v - curr->second.v) * delta + curr->second.v; } Quat getSlerpValue(const KeyList& keys, float time) const { KeyList::const_iterator next, curr; //for( next=keys.begin();next!=keys.end() && time>=next->first;++next ){} next = keys.upper_bound((int)time); if (next == keys.begin()) return next->second; curr = next; --curr; if (next == keys.end()) return curr->second; float delta = (time - curr->first) / (next->first - curr->first); return curr->second.slerpTo(next->second, delta); } void setKey(KeyList& keys, int time, const Quat& value) { keys[time] = value; } }; Animation::Animation() : rep(new Rep()) {} Animation::Animation(const Animation& t) : rep(t.rep) { ++rep->ref_cnt; } Animation::Animation(const Animation& t, int first, int last) : rep(new Rep()) { Rep::KeyList::const_iterator it; for (it = t.rep->pos_anim.begin(); it != t.rep->pos_anim.end(); ++it) { if (it->first < first || it->first > last) continue; rep->setKey(rep->pos_anim, it->first - first, it->second); } for (it = t.rep->scale_anim.begin(); it != t.rep->scale_anim.end(); ++it) { if (it->first < first || it->first > last) continue; rep->setKey(rep->scale_anim, it->first - first, it->second); } for (it = t.rep->rot_anim.begin(); it != t.rep->rot_anim.end(); ++it) { if (it->first < first || it->first > last) continue; rep->setKey(rep->rot_anim, it->first - first, it->second); } } Animation::~Animation() { if (!--rep->ref_cnt) delete rep; } Animation& Animation::operator=(const Animation& t) { ++t.rep->ref_cnt; if (!--rep->ref_cnt) delete rep; rep = t.rep; return *this; } Animation::Rep* Animation::write() { if (rep->ref_cnt > 1) { --rep->ref_cnt; rep = new Rep(*rep); } return rep; } void Animation::setScaleKey(int time, const Vector& q) { write(); rep->setKey(rep->scale_anim, time, Quat(0, q)); } void Animation::setPositionKey(int time, const Vector& q) { write(); rep->setKey(rep->pos_anim, time, Quat(0, q)); } void Animation::setRotationKey(int time, const Quat& q) { write(); rep->setKey(rep->rot_anim, time, q); } int Animation::numScaleKeys() const { return rep->scale_anim.size(); } int Animation::numRotationKeys() const { return rep->rot_anim.size(); } int Animation::numPositionKeys() const { return rep->pos_anim.size(); } Vector Animation::getScale(float time) const { if (!rep->scale_anim.size()) return Vector(1, 1, 1); return rep->getLinearValue(rep->scale_anim, time); } Vector Animation::getPosition(float time) const { if (!rep->pos_anim.size()) return Vector(0, 0, 0); return rep->getLinearValue(rep->pos_anim, time); } Quat Animation::getRotation(float time) const { if (!rep->rot_anim.size()) return Quat(); return rep->getSlerpValue(rep->rot_anim, time); } /* struct Animation::Rep{ int ref_cnt; struct Key{ int time; Quat value; }; typedef list KeyList; KeyList scale_anim,rot_anim,pos_anim; Rep(): ref_cnt(1){ } Rep( const Rep &t ): ref_cnt(1), scale_anim(t.scale_anim),rot_anim(t.rot_anim),pos_anim(t.pos_anim){ } Vector getLinearValue( const KeyList &keys,float time )const{ if( keys.size()==1 ) return keys.front().value.v; if( time>=keys.back().time ) return keys.back().value.v; if( time<=keys.front().time ) return keys.front().value.v; KeyList::const_iterator it; for( it=keys.begin();time>=it->time;++it ){} const Key *next=&*it; const Key *curr=&*--it; float delta=( time-curr->time )/( next->time-curr->time ); return (next->value.v-curr->value.v)*delta+curr->value.v; } Quat getSlerpValue( const KeyList &keys,float time )const{ if( keys.size()==1 ) return keys.front().value; if( time>=keys.back().time ) return keys.back().value; if( time<=keys.front().time ) return keys.front().value; KeyList::const_iterator it; for( it=keys.begin();time>=it->time;++it ){} const Key *next=&*it; const Key *curr=&*--it; float delta=(time-curr->time)/(next->time-curr->time); return curr->value.slerpTo( next->value,delta ); } void setKey( KeyList &keys,int time,const Quat &value ){ KeyList::iterator it; for( it=keys.begin();it!=keys.end() && time>it->time;++it ){} if( it==keys.end() || timetime ){ it=keys.insert( it ); it->time=time; } it->value=value; } }; Animation::Animation(): rep( new Rep() ){ } Animation::Animation( const Animation &t ): rep( t.rep ){ ++rep->ref_cnt; } Animation::Animation( const Animation &t,int first,int last ): rep( new Rep() ){ Rep::KeyList::const_iterator it; for( it=t.rep->pos_anim.begin();it!=t.rep->pos_anim.end();++it ){ const Rep::Key &key=*it; if( key.timelast ) continue; rep->setKey( rep->pos_anim,key.time-first,key.value ); } for( it=t.rep->scale_anim.begin();it!=t.rep->scale_anim.end();++it ){ const Rep::Key &key=*it; if( key.timelast ) continue; rep->setKey( rep->scale_anim,key.time-first,key.value ); } for( it=t.rep->rot_anim.begin();it!=t.rep->rot_anim.end();++it ){ const Rep::Key &key=*it; if( key.timelast ) continue; rep->setKey( rep->rot_anim,key.time-first,key.value ); } } Animation::~Animation(){ if( !--rep->ref_cnt ) delete rep; } Animation &Animation::operator=( const Animation &t ){ ++t.rep->ref_cnt; if( !--rep->ref_cnt ) delete rep; rep=t.rep; return *this; } Animation::Rep *Animation::write(){ if( rep->ref_cnt>1 ){ --rep->ref_cnt; rep=new Rep( *rep ); } return rep; } void Animation::setScaleKey( int time,const Vector &q ){ write(); rep->setKey( rep->scale_anim,time,Quat( 0,q ) ); } void Animation::setPositionKey( int time,const Vector &q ){ write(); rep->setKey( rep->pos_anim,time,Quat( 0,q ) ); } void Animation::setRotationKey( int time,const Quat &q ){ write(); rep->setKey( rep->rot_anim,time,q ); } int Animation::numScaleKeys()const{ return rep->scale_anim.size(); } int Animation::numRotationKeys()const{ return rep->rot_anim.size(); } int Animation::numPositionKeys()const{ return rep->pos_anim.size(); } Vector Animation::getScale( float time )const{ if( !rep->scale_anim.size() ) return Vector(1,1,1); return rep->getLinearValue( rep->scale_anim,time ); } Vector Animation::getPosition( float time )const{ if( !rep->pos_anim.size() ) return Vector(0,0,0); return rep->getLinearValue( rep->pos_anim,time ); } Quat Animation::getRotation( float time )const{ if( !rep->rot_anim.size() ) return Quat(); return rep->getSlerpValue( rep->rot_anim,time ); } */