Global info1$="The Head Demo, by Adam Gore" Include "../start.bb" Include "KBSplines.bb" Const FPS = 24 Global fstep period=1000/FPS time=MilliSecs()-period headmot.Motion = New Motion eyetmot.Motion = New Motion If Load_Motion( "Head.bbm", headmot ) = False Then RuntimeError "Error loading file" : End If Load_Motion( "EyeFocus.bbm", eyetmot ) = False Then RuntimeError "Error loading file" : End camera=CreateCamera() CameraRange camera,.05,150 PositionEntity camera,0,0,-1 RotateEntity camera,0,0,0 mesh_head = LoadMesh("Head.x") mesh_reye = LoadMesh("Eye.x",mesh_head) brush=LoadBrush( "Eye.jpg",1) BrushShininess brush,1 PaintMesh mesh_reye,brush mesh_leye = CopyEntity(mesh_reye,mesh_head) piv_eyet = CreatePivot(mead_hesh) bkgd=CreateMesh() s=CreateSurface(bkgd) AddVertex s,+1,+1,+1,0,0:AddVertex s,-1,+1,+1,1,0 AddVertex s,-1,-1,+1,1,1:AddVertex s,+1,-1,+1,0,1 AddTriangle s,0,1,2:AddTriangle s,0,2,3 ScaleMesh bkgd,130,130,100;225,225,225 EntityFX bkgd,1 FlipMesh bkgd EntityOrder bkgd,10 PositionEntity mesh_reye,-.058,.256,-.146 PositionEntity mesh_leye,.058,.256,-.146 tex0=LoadTexture("Face.jpg") tex1=LoadTexture("Reflection.jpg",64) tex2=LoadTexture("Bkgd.jpg") EntityTexture mesh_head,tex0 EntityTexture bkgd,tex2 AmbientLight 5,5,5 light1=CreateLight(1) LightColor light1,255,255,255 RotateEntity light1,0,60,0 light2=CreateLight(1) LightColor light2,200,0,0 RotateEntity light2,-5,-95,0 fstep = 1 Apply_Motion(headmot,fstep,mesh_head) Apply_Motion(eyetmot,fstep,piv_eyet) While KeyHit(1)<>True Repeat elapsed=MilliSecs()-time Until elapsed ticks=elapsed/period tween#=Float(elapsed Mod period)/Float(period) For k=1 To ticks time=time+period If k=ticks Then CaptureWorld fstep = fstep + 1 : If fstep > headmot\nsteps Then fstep = 1 Apply_Motion(headmot,fstep,mesh_head) Apply_Motion(eyetmot,fstep,piv_eyet) PointEntity mesh_reye,piv_eyet : PointEntity mesh_leye,piv_eyet TurnEntity bkgd,0,0,1 If fstep = 574 EntityTexture mesh_head,tex1 If fstep = 1 EntityTexture mesh_head,tex0 UpdateWorld Next RenderWorld tween Flip Wend End