#ifndef RENDERCONTEXT_H #define RENDERCONTEXT_H #include "frustum.h" class RenderContext{ public: RenderContext( const Transform &t,const Frustum &f,bool r ): camera_tform( t ),camera_frustum(f),ref(r){ new( &world_frustum ) Frustum( f,t ); } bool isReflected()const{ return ref; } const Transform &getCameraTform()const{ return camera_tform; } const Frustum &getWorldFrustum()const{ return world_frustum; } const Frustum &getCameraFrustum()const{ return camera_frustum; } private: Transform camera_tform; Frustum world_frustum,camera_frustum; bool ref; }; #endif