#ifndef MD2REP_H #define MD2REP_H #include "model.h" class MD2Rep{ public: struct Vert{ Vector coords,normal; }; MD2Rep( const string &f ); virtual ~MD2Rep(); void render( Vert *verts,int frame ); void render( Vert *verts,int frame,float time ); void render( Vert *verts,int frame_a,int frame_b,float time ); void render( Vert *verts,const Vert *verts_a,const Vert *verts_b,float time ); void render( Model *model,int frame_a,int frame_b,float time ); void render( Model *model,const Vert *verts_a,const Vert *verts_b,float time ); void render( Model *model,const Vert *verts_a,int frame_b,float time ); const Box &getBox()const{ return box; } const int numFrames()const{ return n_frames; } const int numVertices()const{ return n_verts; } private: struct Vertex{ unsigned char x,y,z,n; }; struct VertexUV{ float u,v; }; struct Frame{ Vector scale,trans; vector verts; }; Box box; gxMesh *mesh; int n_frames; int n_verts,n_tris; vector frames; vector uvs; }; #endif