#ifndef GXSOUND_H #define GXSOUND_H #include "gxchannel.hpp" class gxAudio; struct FSOUND_SAMPLE; class gxSound{ public: gxAudio *audio; gxSound( gxAudio *audio,FSOUND_SAMPLE *sample ); ~gxSound(); private: bool defs_valid; int def_freq,def_vol,def_pan,def_pri; FSOUND_SAMPLE *sample; float pos[3],vel[3]; void setDefaults(); /***** GX INTERFACE *****/ public: //actions gxChannel *play(); gxChannel *play3d( const float pos[3],const float vel[3] ); //modifiers void setLoop( bool loop ); void setPitch( int hertz ); void setVolume( float volume ); void setPan( float pan ); }; #endif