#ifndef TERRAIN_H #define TERRAIN_H #include "model.hpp" struct TerrainRep; class Terrain : public Model{ public: Terrain( int size_shift ); ~Terrain(); Terrain *getTerrain(){ return this; } void setDetail( int n,bool morph ); void setHeight( int x,int z,float h,bool realtime ); void setShading( bool shading ); int getSize()const; float getHeight( int x,int z )const; //model interface bool render( const RenderContext &rc ); //object interface bool collide( const Line &line,float radius,Collision *curr_coll,const Transform &tf ); private: TerrainRep *rep; }; #endif