#ifndef PLANEMODEL_H #define PLANEMODEL_H #include "model.hpp" #include "brush.hpp" class PlaneModel : public Model{ public: PlaneModel( int sub_divs ); PlaneModel( const PlaneModel &t ); ~PlaneModel(); Entity *clone(){ return new PlaneModel( *this ); } //model interface bool render( const RenderContext &rc ); //object interface bool collide( const Line &line,float radius,Collision *curr_coll,const Transform &tf ); Plane getRenderPlane()const; private: struct Rep; Rep *rep; virtual PlaneModel *getPlaneModel(){ return this; } }; #endif