#ifndef CACHEDTEXTURE_H #define CACHEDTEXTURE_H #include "../gxruntime/gxcanvas.hpp" class CachedTextureFactory{ public: CachedTextureFactory( int w,int h,int flags,int cnt ); CachedTextureFactory( const string &f,int flags,int w,int h,int first,int cnt ); CachedTextureFactory( const CachedTextureFactory &t ); ~CachedTextureFactory(); CachedTextureFactory &operator=( const CachedTextureFactory &t ); string getName()const; const vector &getFrames()const; bool operator<( const CachedTextureFactory &t )const{ return rep rep_set; }; #endif