#ifndef PLANEMODEL_H #define PLANEMODEL_H #include "brush.hpp" #include "model.hpp" class PlaneModel : public Model { public: PlaneModel(int sub_divs); PlaneModel(const PlaneModel& t); ~PlaneModel(); Entity* clone() { return new PlaneModel(*this); } //model interface bool render(const RenderContext& rc); //object interface bool collide(const Line& line, float radius, Collision* curr_coll, const Transform& tf); Plane getRenderPlane() const; private: struct Rep; Rep* rep; virtual PlaneModel* getPlaneModel() { return this; } }; #endif