#include "meshloader.hpp" #include "meshmodel.hpp" #include "std.hpp" struct Surf { vector tris; }; static map brush_map; static vector verts; void MeshLoader::clear() { map::const_iterator it; for (it = brush_map.begin(); it != brush_map.end(); ++it) { delete it->second; } brush_map.clear(); verts.clear(); } int MeshLoader::numVertices() { return verts.size(); } void MeshLoader::addVertex(const Surface::Vertex& v) { verts.push_back(v); } Surface::Vertex& refVertex(int n) { return verts[n]; } void MeshLoader::addTriangle(const int verts[3], const Brush& b) { addTriangle(verts[0], verts[1], verts[2], b); } void MeshLoader::addTriangle(int v0, int v1, int v2, const Brush& b) { //find surface Surf* surf; map::const_iterator it = brush_map.find(b); if (it != brush_map.end()) surf = it->second; else { surf = d_new Surf; brush_map.insert(make_pair(b, surf)); } Surface::Triangle tri; tri.verts[0] = v0; tri.verts[1] = v1; tri.verts[2] = v2; surf->tris.push_back(tri); } void MeshLoader::updateMesh(MeshModel* mesh) { map vert_map; map::iterator it; for (it = brush_map.begin(); it != brush_map.end(); ++it) { vert_map.clear(); Brush b = it->first; Surf* t = it->second; Surface* surf = mesh->findSurface(b); if (!surf) surf = mesh->createSurface(b); for (int k = 0; k < t->tris.size(); ++k) { for (int j = 0; j < 3; ++j) { int n = t->tris[k].verts[j], id; map::const_iterator it = vert_map.find(n); if (it != vert_map.end()) id = it->second; else { id = surf->numVertices(); surf->addVertex(verts[n]); vert_map.insert(make_pair(n, id)); } t->tris[k].verts[j] = id; } surf->addTriangle(t->tris[k]); } } clear(); }